We're still hard at work sorting out some of the new content, and there's a few things we're not quite ready to show off yet. So we only have one post again this week.
With our new main menu interface, we're experimenting with an add-on content system to include optional features for your campaigns! (The Veiled class is currently being used for the purposes of testing this new system.)
Along with the more informative icon system we're implementing, positional requirement dots will now denote if an enemy is to move themselves, and to where. Down with the guesswork!