Fey Vale Battle Map - Launch
Added 2021-11-20 18:04:34 +0000 UTC
Hello adventurers! I hope your November is going well. I’ve finally finished off our next map, the Fey Vale. This one should make for a great Feywilds encounter map, with all its mushrooms, brambly vines, and weird purple hue. It’s quite a big map as well, so you could split it into two and get two encounter maps from it. I also created a new Feywilds variant of the Bamboo Forest map, which is linked below for Delver Tier Patrons.
Next map
Our next map will be the Bathysphere, a sea/lake-based map with a small research boat and a diving bell that can be lowered into the depths. I’ll make a new ship and a diving bell with surface and underwater map layers. Below are the next three maps on my list for the next month or so:
- Bathysphere (ship with diving bell) CURRENTLY WORKING ON
I’ve always thought it would be cool to use a Bathysphere in a battle encounter, or as part of a sequence of encounters. So I think I’ll create a ship/boat with a diving bell that can be dropped into the depths of the ocean. Also, a variant for Spelljammers would be rad :D - Junkyard (City Dump)
A city or town dump. Lots of piles of refuse and detritus. An old shack for the caretaker with chains for whatever they use for guard duty, I imagine it’s more exotic than a couple of Dobermann :P - Lords Chambers (Castle Private Quarters)
This one will expand on the castle set I’ve been planning on creating. This time I’ll be looking at a wing of a castle that consists of the Lord’s/Count’s private quarters. It will have bed chambers, a general lounge, and/or a reading room. I suspect there will be some secret rooms with weirder stuff, I’m thinking torture chambers, a mini-laboratory, or a shrine to some forbidden diety.
As always I want to thank you for your support! It’s very much appreciated :D Have a wonderful rest of your weekend and as always happy adventuring! Now let’s go explore this weird valley, just ignore the giggling and whispering from the foliage, it’s probably just… raccoons, yes raccoons.

Map Descriptions
The Feywild
Orange, red, and purple blaze across the twilight sky, a perpetual sunset that casts a warm glow across the Feywild’s surreal landscape. The sun never seems to truly set, making it difficult to discern day from night. The passage of time is marked by more subtle changes here, the cool ozone smell of morning dew, the scent of blooming flowers on a warm summer’s day, or crickets singing in the tall grass at night. Time does pass here, but not in the same way as it does in other realms.
The Vale
The valley’s steep sides are covered with rocky outcrops and dense foliage. Mushrooms of all sizes and shapes grow in the shadows of the trees and between the rocks. Vines and giant brambles cover the slopes in a tangle of impenetrable green and purple vegetation. A dusky light filters through a haze of pollen that hangs in the warm air. Fireflies flit from plant to plant, adding their buzz to the rustle of wind in the trees and crickets singing in the purple grass that lines the narrow valley floor.
Notes and Tips
- 30x45 grid map
- Split the map in two to create a steep valley encounter (bottom section) and a more open grassland encounter (top section).
- The Feywild or any fairy realm location needs atmosphere! Make sure to emphasize the strangeness of the landscape as well as its beauty. It should always feel a little unsettling, no matter the situation.
- The setting is weird, colourful, unexpected, and should always surprise your party. Go wild with your encounters, almost anything can happen here!
- The party has been given lanterns to make their way through an overgrown part of the forest. These lanterns repel the vines that would normally smother anything that enters the forest. Creatures attack! Have the enemies try to drag party members out of the light. If they succeed they could either be taken away for some future rescue attempt or be restrained by vines.
- This path could lead to a village of Rabbit or Fairy Folk (new fey races), the party encounters the village guards, maybe they attack before the party can explain themselves. Or have the guards already in combat with a monster or two, party to the rescue!
- Myconids (Fungus Folk) forage in the valley but the local flora has become hostile for some reason. Have the vines attack the party, use bludgeoning attacks, or grapple and crush them!
- The grass pollen has some kind of sleep-inducing effect or something weirder, say temporary mutations (donkey ears, boar snout) or hallucinations. This could work well to hinder a combat encounter, the more the party moves the more pollen is released. Use con saves and increase the difficulty for those characters moving more. The enemy could have breathing masks (maybe rabbit folk in little gas masks). Allow the party to steal the masks during combat.
- Place magical Puffball mushrooms around the combat area, these explode when something comes close (say 5 feet). This could lead to obscured vision or respiratory problems, and even random spell effects going off. Use the wild magic tables!
Variants
Extra Feywilds variant for the Bamboo Forest map, link below:
Bamboo forest fey variant download link

Need a grassland valley? Here you go!

Or something for RotFM? Here is a snow version

Or we could just go with something hot and sandy! Desert version

And night versions for all the variants
