The fallout from last week has resulted in some shakeups in my life as I figure out how to have a healthier environment and set myself up for success. Now that I better understand what's happening ...
2023-11-06 17:42:20 +0000 UTC
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This post will also probably be the extent to which I talk about this topic. It's intensely personal. But, it's relevant to development progress, and I try to keep things frank and open here. There...
2023-10-30 13:03:03 +0000 UTC
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Last week I wasn't sure if I could finish the animation update, and was considering scrapping the whole idea to avoid delays. Luckily it ended up going pretty well! I gave myself a couple days to a...
2023-10-23 11:28:08 +0000 UTC
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Been working on the animation code updates I mentioned last time. The biggest update (better frame-by-frame animation) requires changes to the core rendering code for the animations. That means I'v...
2023-10-16 10:27:26 +0000 UTC
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I've been updating my animation library (this project uses Spine2d) to support newer features in the software. The big improvem...
2023-10-08 12:52:13 +0000 UTC
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I have overcome the burnout. Oh god, it was hard. It took a lot of delving into the depths of self-improvement.
Anyway! I'm back to consistent work on the game! Holy crap, my mental capacity ...
2023-10-04 08:57:21 +0000 UTC
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Don't panic. The tl;dr is that I'm in a short break period to recover, and optimistic about our next steps. There's no game talk in this post either- next time I'll get back to normal progress ...
2023-09-19 12:02:51 +0000 UTC
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Heyo! This week, I'd like to share the development roadmap I've been working on. Basically, it's a set of milestones. Each one is a small playable mechanic or sequence that builds upon the engine's...
2023-09-01 18:38:00 +0000 UTC
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To start with, I've been focusing entirely on p*netration and aiming mechanics the past couple of weeks. "Aiming" gives the player the ability to easily shift from one target to th...
2023-08-21 11:22:27 +0000 UTC
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Hey y'all, right now I'm working on the game and house stuff at the same time. The current focus is still prototyping to find the target "flow" for interacting with the game, p*netration, and aimin...
2023-08-08 19:32:59 +0000 UTC
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P*netration prototyping has begun! While a toy is hovering outside the hips area, you can scroll to swap between targets. It's janky at the moment, of course, but the mere fact that it's possible i...
2023-07-30 17:11:36 +0000 UTC
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I made incremental progress on the engine's functions! Specifically related to p*netration and player interaction. I feel good about them but deeply insecure about the lack of exciting or interesti...
2023-07-23 13:39:29 +0000 UTC
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I am sleep deprived for reasons. Please excuse any strangeness. Also, I'm deciding to not worry about the exact day for these posts right now. It's an end-of-the-week-whenever-that-happens-to-be-fo...
2023-07-17 04:58:13 +0000 UTC
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Question!
Y'all have thoughts on a gradual shift toward more furry-ish content? It'd be heavily pony-inspired designs, along the lines of Them's Fightin Herds rather than typ...
2023-07-08 16:35:52 +0000 UTC
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Last week I showed a diagram of the various states needed in the game, and this is a continuation of that.
The main thing I've managed to do this week is implement that diagram into act...
2023-07-01 16:48:28 +0000 UTC
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I still haven't sorted out a good format for posts, or my stream. Working on it >.>;
I really struggled to write something this week. That usually happens when I feel lik...
2023-06-23 22:37:34 +0000 UTC
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The cascade
I had a simple idea for a dev feature that kept unexpectedly unlocking big new player features. These are all planned features now.
So, I f...
2023-06-16 00:43:20 +0000 UTC
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I had a rough week! I'm doing better now, but I delayed making a post just for the sake of my mental health, since it's quite draining to do.
What's being worked on now?
2023-06-06 16:10:48 +0000 UTC
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The bounding box issue is finished now. It's not just technically solved, but thoroughly unraveled and can't hurt us anymore. Last week I'd finally pierced the core issue. This week, I got it worki...
2023-05-26 12:29:20 +0000 UTC
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Brief update today since I was working on the same thing all week. Hoping to start streaming next week btw, has ...
2023-05-18 16:36:47 +0000 UTC
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Crazy week! Life in Europeland is lovely. My grasp of the local language is woeful though >.>'
I'm skipping stream today btw, sorry! I'm living on...
2023-05-11 19:11:41 +0000 UTC
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All right, baby! I'm happily moved into my new place in the beautiful country of Europe, and am sort of somewhat kind of recovered from the jet lag. So I am hereby ending this hiatus. It's time to ...
2023-05-04 18:15:19 +0000 UTC
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Hey y'all! I am alive, awake, and busy as hell. As a reminder there'll be no progress update or stream tomorrow since I'm in the process of moving across the world.
I can't help but be ...
2023-04-27 06:36:41 +0000 UTC
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Minor update this time! My stream's starting btw~
1-2 weeks break(ish)
I'm moving to Europe from the US in like a we...
2023-04-20 19:04:21 +0000 UTC
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Lots of fun stuff today! This post is better viewed on subscribestar btw since there are images with fun bi...
2023-04-13 18:59:31 +0000 UTC
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We're getting kinda technical but making some very nice progress ^^
Read these posts uncensored on subscribestar
2023-04-06 18:32:41 +0000 UTC
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P*netration mechanics! Like I said last time, we're back to actually making the game. And it feels great.
Also! Now's a good time to switch over to 2023-03-30 18:38:58 +0000 UTC
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Okay so- yay, I officially finished with the movement code refactoring! Last week, I talked about finally finding the design solution. This week, I finished implementing and bugtes...
2023-03-23 18:34:23 +0000 UTC
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We're finally breaking through this movement code nonsense! Holy crap it took a minute. This solution not only fixes the original problem, but also addresses other upcoming features like multiple p...
2023-03-16 18:06:24 +0000 UTC
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Oh btw I'm streaming!
I've been working on engine code, specifically around moving and attaching toys/objects to each other....
2023-03-09 19:05:48 +0000 UTC
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