PoP V0.26.1.0
Added 2024-02-11 18:47:54 +0000 UTCChangelog: 0.26.2.0
Small half update to test core date mechanics and some bugfixes:
(normal saves are NOT compatible with previous version. unlockables.sav still is)
Windows: https://pixeldrain.com/u/dPKZx5kN
Bugfixes:
- Could get quests to increase salary when it's already maxed.
- Mindcontrol never worked.
- Some effects that shouldn't be able to reduce hp to 0 could.
- Elementalist didn't get all starting skills.
- Challenge portals required 100% completion instead of mentioned 50%. (now both 80%)
Dating:
- You have 3 decks with different starting cards and passive ability.
- Generally one versatile, one casual, one lewd.
- Removed deck choice from character creation.
- They share the same upgrade points. Can freely choose decks/target of upgrades
- Each deck has a fixed passive and a secondary. (many possible passives of various rarities)
- Utility skillpoints can be used to change a secondary passive. (always one guaranteed upgrade option)
- 2 new resources/buttons, similar to rerolls:
- Passion: Earned by acting based on partners interests. Spend to increase lewd by 1 and bridge gaps.
- (for example lewd deck starts with some based on partners lewdity, but has no low lewd cards)
- Burns: Earned by rejecting/ignoring stuff. Spend to remove a card for remaining date (or use as a one card reroll).
- Unplayable/Incompatible cards get replaced with random fumble cards, which are just pretty bad cards, but still playable.
- When you have not enough cards in deck, you generate fumble cards as needed.
- Added some more cards.
- Added some pictures to utility cards.
Plans for dating/upcoming update:
- More interesting passives/cards to build decks around.
- Include new resources more into event options and balance stuff etc.
- Add interests to characters/uniques. More reactions/different event outcomes based on character/choices.
- More complex "question" card events/discussions with lore/quests for uniques etc. (currently always same generic linear 3 things)
- Longer event chains involving multiple locations/reoccuring characters etc.
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Download V0.26.1.0:
unlockables.sav stays compatible.
(normal saves from 0.26.0.0 seem to also work fine, though their full info won't show until saved again. And they'll all be listed as the same ID (which could be edited afterwards))
Windows: https://pixeldrain.com/u/82ktFYwy
Linux: https://pixeldrain.com/u/dnaxNUdd
To transfer unlockables/saves, move your saveData folder to the same location in the new version.
Changelog 0.26.1.0:
Characters/Species:
- 1 new unique
- added fungal spirits as unlockable starting option.
- added electric base spirit. (also unlockable)
- 1 new special hybrid.
Brothel:
- Added some bonus modifiers for various team setups with special effects.
- Multiplier should more accurately show in total appeal.
- Buying/Expanding rooms is cheaper. Even more on fast games.
- Added a few actions/traits for shows
Endgame stuff:
- Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
- Enemies in there have a higher cap on level/party size.
- Special rare enemies can spawn in there.
SaveSystem:
- Should be much faster to open save window with many saves.
- Now an additional file is created in the saveData folder, storing information.
- The file isn't necessary and could be deleted etc. temporarily removing info from the save window.
- File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
- Saves from the same start can be more clearly recognized by an id.
- Can sort saves by name/id/character/date.
- Can toggle a simplified view.
Quickruns:
- Seeds can contain things to modify them. (case sensitive. can use multiple)
- "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc.
- "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections)
- "Fire","Water"... for affinity
- "Fusion","Fusion+","Farm","Farm+" override default farmfocus
- "Medium","Long","FreePlay", override gamelength
- Other selected traits: Gacha, Natural, Hard
- Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random.
- Each unique seed should always result in the same start more accurately now.
Other:
- 4 new difficulty modifiers and 2 new achievements/traits.
- Added some town npc objectives/tasks.
- Npcs now keep up to 2 actions for the next day if unused.
- added some new events/gallery entries
- Option to keep items in party stash when returning
- many small changes
Balancing:
- Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
- Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher.
- Spores created by spore effect have genes equal to their origin.
- Item value no longer scales exponentially with upgrade ranks.
Noteworthy bugfixes:
- Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on)
- portals with all species had centaurs with twice the probability
- tavern quests were halved while below 50 reputation, instead of -50
- tanid team perk also gave the enemy a slimebulb.
- many other bugfixes.
Comments
When playing as female Druid, during training your partner never uses your female parts.
Menero
2024-03-22 08:15:54 +0000 UTCIt's currently bugged and just doesn't work.
Syvaron
2024-02-25 04:59:25 +0000 UTCI've noticed that MindControl doesn't seem to do anything. If I don't meet a criteria, it will say something, but with the enemy at max lust, HP below my magic power, I can click on them and nothing happens. Bug? Something I've missed?
belikea
2024-02-23 19:23:33 +0000 UTC