PoP V0.32.0.1
V0.32.0.1:
Content
New final ending. (more complex quest line. Requires previous final ending to unlock in any future run)
Added...
2025-11-16 21:57:00 +0000 UTC View Post
V0.32.0.1:
Content
New final ending. (more complex quest line. Requires previous final ending to unlock in any future run)
Added...
2025-11-16 21:57:00 +0000 UTC View PostV0.31.0.1 Changelog
Interface:
Combined character locations (farm/fusion/brothel/hatchery) into the quickmanage window with tabs.
Over time, a lot of systems etc. became needlessly complicated, creating a weird state where it's likely too overwhelming for new players and trivial/repetitive for others.
I've tried some thing...
Changelog:
Night activity rework:
Get a simplified selection of available partners showing types of actions.
Certain actions/enc...
2025-04-13 16:30:06 +0000 UTC View PostDownload V0.30.0.0
Windows: https://pixeldrain.com/u/Smwp4C1o
&nb...
2025-03-01 17:20:50 +0000 UTC View PostSorry for the long time with no update.
I was working on a new management game (PoP prequel) and wanted to reach a point it's more presentable before posting a version. I ran into some ...
2024-12-19 17:49:34 +0000 UTC View PostV0.29.0.0 changelog (including small 0.28.1.1 changes):
Standard mode:
New standardized game mode. Almost no randomness for s...
2024-12-19 16:07:24 +0000 UTC View PostCard game prototype I'm working on. Just contains the card image files and rules, no actual video game. Eventually I want to make a collection and deck building focused single player tcg video game...
2024-08-15 18:23:28 +0000 UTC View PostI have a few unfinished projects I'm working on in various progress states.
All vaguely exist within the same universe as PoP.
What are projects you're interested in the most? (Can sele...
2024-08-15 15:51:18 +0000 UTC View PostWhat do you generally care most about regarding additional content. (can select multiple)
2024-05-25 18:57:47 +0000 UTC View PostV0.27.0.1 fixes + linux:
Bugfixes:
maincharacter couldn't freely replace uninheritable skills.
some issues with hum...
2024-05-25 18:40:56 +0000 UTC View PostGenerally simplified a bunch of things, trying to more consistently aim for a faster paced/shorter and less punishing game. Should be more intuitive now.
I think it generally plays a lot bett...
2024-04-11 18:36:33 +0000 UTC View PostChangelog: 0.26.2.0
Small half update to test core date mechanics and some bugfixes:
(normal saves are NOT compatible with previous version. unlockables.sav still is)
Window...
2024-02-11 18:47:54 +0000 UTC View PostDownload V0.26.0.0 (only unlockables.save compatible)
Windows:
https://pixeldrain.c...
V0.25.0.1 bugfixes
Tried to fix most core problems with the game.
Things should be clearer and easier to parse.
Core progression/goal is implemented. (missing real endbosses)
General setting/worldbuilding is...
V0.24.1.0:
Bug Fixes:
Succubus game V0.1.0 (maybe now called Avy's Ascension)
Cleaned up the succubus game a lot.
Core game should be mostly there, just missing content/balance etc.
Would probably be a good ...
Previous post was supposed to be multiple choice. (can't edit it afterwards).
Refer to prev post.
Characters in the picture are paired in duos of default friendships. (excluding avy)

Rough designs of all starting rivals. Will probably change a bit before final.
(many have a few indi...
V0.22.0.1
only unlockables.sav is compatible. (To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or c...
2022-12-14 03:37:11 +0000 UTC View PostI'll likely add some questline to each town npc.
Also general special events etc.
What should be the priority?
Quick poll. What should the final companion character be?
(equivalent to Tori, Hebi and Fae)
(for when you choose a unique character or generic species as maincharacter)
They'll get so...
2022-10-03 15:07:40 +0000 UTC View PostI started a small tower defense game some time ago, but never posted this prototype here.
Wouldn't want to scrap it without showing it here.
Download V1:
Win...
2022-07-15 23:16:58 +0000 UTC View PostTried to salvage my show game:
Simplified a lot of values/mechanics etc.
Game: