V0.20.0.0
Added 2022-07-09 17:03:01 +0000 UTCV0.20.0.2 bugfixes 2
- Last bugfix caused some ai errors with high LDmg etc.
- Also changed ai behaviour related to LDmg and movement a bit.
- Lightfoxes also sometimes had wrong sprite
- A new unique had no size.
Windows:
https://mega.nz/file/kOJj1Rba#K5UgunYGs6cQVYdD8BWCqiyuSnNEPRjssaXnnTasN-s
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V0.20.0.1 bugfixes:
Windows: https://mega.nz/file/sfxHlAyQ#kDZn_P13K00Tc7xavUj0EWH-mI59E-bxmT1uBGJPNPg
Linux: https://mega.nz/file/RfABVBAY#eru5vG_2iUY0t1AaEUrAUjxoR8im6vSPJ4nDCbj6sjw
- Some unique druid events triggered repeatedly
- Characters from casual modifier always had max lv 5.
- default firedragongirl had clothes of unique
- health potions healed less on the overworld.
- start menu tooltips were gone.
- Firebrand was seen as positive effect for ai.
- GlowFish had wrong movement type.
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For this update, I tried to put a bit more focus on the core base species and create some more variety in interesting teams building etc.
Download (only unlockables.sav is compatible)
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav")
V0.20.0.0:
Currently known bigger bugs:
- Druid has some repeating unique events that prevent some default events.
Windows:
https://mega.nz/file/8GIUhTaK#vJv7y27IJjspoMtfaHq_B0SSji6KurC0nO2BTDOCWkQ
Linux: later, after potential bugfixes.
Changelog:
Base species:
- Starting species will determine some starting essences.
- Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc.
- Either get 2 rank 1 essences or both of one species.
- Team Synergies:
- You get various party buffs based on your team's base species count.
- Each unique species will add towards their base species count.
- Enemies will also have access to these perks based on their team.
Events:
- New unique world with various species etc.
- A few other new events
- random relax/explore date events are more likely (individual chances), but most are once/date. (early on, almost guaranteed to trigger some events, but get less likely as they diminish)
Items:
- many new, mostly legendary items.
- Reworked many item skills.
- Most non-consumable item-skills now have uses per combat.
- Items with 0 range instantly cast on self.
Skills:
- Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits)
- Druid can put a fixed set of skills onto spirits/seedlings.
- Creation can adapt any character with her unlocked skills.
- Evo can adapt any character with skills from the possible species/base species skillpools. Her upgrade makes it infinitely reusable
- Druid can unlock various unique plant skills by exploring certain biomes.
QoL:
- Quickmanager has more options. Can also shift click tabs to sort.
- Can also select characters to enter breed/fuse screen with them selected. (new drop field)
- Added small summary to start-game button showing starting essences/element etc.
- Base species more color coded in various places.
Other:
- Added new modifer where you get characters of random quality each day, but other methods of aquiring them are much worse. (can get otherwise rare/late-game characters early on etc.)
- Updated some species/item art.
- On the overworld, enemy party info keeps one unit unknown.
- Changed order of some damage calculation (sacrificed hp shouldn't be affected by vulnerability etc.)
- Temporary characters for events immediately join battles, regardless of party size.
- After reaching Avy's world, she gets a different starting option in future runs. (skipping most pet training)
- Many smaller changes
Noteworthy bugfixes:
- Mushroom evolution was bugged
- Could lose dropped items when updating overworld inventory.
- Life loss effects were affected by lust/vulnerable etc. ignoring requirements of having enough hp etc.
- many more
Next:
- I probably try to not add any new mechanics/uniques/species etc for some time.
- Instead I'll focus on finishing dating, adding interest/personality etc.
- + descriptions and closeups for scenes.
- Also update some old art, mainly ones that still have the pre-hex combat sprite.
- Then add some alt versions of existing species/uniques.
- I also still have to clean up some story stuff/endings etc.
Comments
Just discovered this masterpiece game. Absolutely love it. If I may make one suggestion/request, it would be a better system for organizing the girls. Some way to tag them as breeders, explorers, etc, and then ONLY see those when looking for them, or maybe something like the 'box' system in the pokemon games. Just something, when you have a over a dozen girls, the home screen gets too cluttered and I find it starts to get hard to recall whose meant for what.
Daimonin
2022-08-13 09:26:50 +0000 UTCTeam synergies are looking great!
skurut
2022-08-02 11:04:10 +0000 UTCAlways grateful for your work. Do have one issue though, every event in 2 biomes (Ocean, plains) so far has been discovering Windbloom. No other events are occurring on exclamation tiles.
Guileless
2022-07-10 22:08:11 +0000 UTCgreat as always 🙏
Escalor
2022-07-10 20:39:43 +0000 UTCThanks 🙏
2022-07-09 23:24:29 +0000 UTCBig
Jos Mar
2022-07-09 18:18:07 +0000 UTCAwesome, thanks!
Lord English
2022-07-09 17:50:21 +0000 UTC