V0.19.0.1
Added 2022-02-27 04:27:41 +0000 UTCV0.19.0.1
only unlockables.sav is compatible.
(also don't keep basic save-files when copying the folder.)
Windows:
https://mega.nz/file/YSBiEDxR#h59rZyTaXGD7DIWYE3B7SNp6spcwSSDVEEbRGjNe6uY
Linux:
https://mega.nz/file/sbQijRAJ#tNtVeuIRxtam4hqWtUwEfXEQGU4tcXiDDPGNHNIU25Q
Changelog:
Overworld:
- world changes a bit daily (forests grow/expand etc.)
- some objects/encounters/events etc will be replaced/removed each day
- hives don't appear in stabilized portals anymore
- new structures with various effects.
- workforce as a new resource which lets you just use gold to make some orders.
- get more from reputation/kingsquests or firing high relation characters.
- Druid starts with more and higher basic increase
- new special biome
- Special biomes worked incorrectly and generally only generated max 1 per portal
- Can send items/resources on floor home without leaving. (from portal/camp tiles)
- Some more special stuff in Avy's home world.
Characters:
- New spirit (5 new species. Can't be chosen as starter)
- 2 new uniques
- 3 new other species
- new skills etc.
Other:
- Added limited rerolls per date. (bonus for each unplayable card)
- Added more pictures to dates (mostly Hebi/Devy)
- Added other pictures to gallery (many exclusive to it)
- Elites are only limited to one per species (testing for now)
- much higher recruit chance if only one enemy left.
- Additional early common essence portal at day 2 to get started
- Brothel-score regarding tips has diminishing returns
- Partner dating cards now generate partially based on current lust value
- Can sort by time since you got the character
- Character selection always shows their current location
- Lure now spawns a random enemy party nearby
- Morta got a unique genetic trait
- swamp slimes can replicate
- Gene info on quick manager shows if a character is adapted
- some other small changes
noteworthy bugfixes:
- firedragons couldn't evolve
- celia date locked game
- anomalies could teleport into impassable terrain
- some tavern quests couldn't be completed
- AI ignored some type of skill requirements
- In dates partner sometimes generated a play card
- daily material income was kept over when creating a new save
- event tiles in special portals didn't renew daily
- slime kept spreading after hive removal
- Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Next:
I'll probably try to get the succubus game to a more finished/playable state in the next few weeks or so.
For PoP I'll mostly just focus on finishing stuff for some time (balancing/updating missing sprites/descriptions etc.)
Comments
I've appeared to run into a bug that my Passives (and sometimes Skills) aren't selecting properly. here's a screenshot, https://imgur.com/a/DnowGxL It shows 4/4 Passives but only 3 are selected. Even if I unselected all the Passives it still says 1/4. If I switch to Special: HolySpirit. It auto selects 4 passives and I can unselect the 4 passives, but switching back to any other form it shows 1/4 selected.
strife2cloud
2022-03-09 23:17:49 +0000 UTC