V0.15.0.1
Added 2021-02-13 04:29:25 +0000 UTCOnly unlockables.sav is compatible.
File structure changed a bit, but saves still go in the same folder.
Windows:
https://mega.nz/file/NapwRIzJ#kc0ShbRJ8AD1Ea2p6aoJMttjeT8UimcjLpZGGq06pEM
Linux:
https://mega.nz/file/wGoggAAT#Kh3k2Yu2SKhMya8gja0kiYf7BFaPEDwg9GpsFtO8YKY
+
https://mega.nz/file/QWpmlLya#o6xsb7qrSTJsOqcrpKy0w-gqc3oRIhd5L8syQXrXVj4
(forgot some parts in the first linux upload. Unpack in same folder)
Changelog:
Characters/Content:
- added new story path/alternate ending
- 10 new species. 6 new uniques.
- new achievements/professions/traits
- new events/scenes etc.
Challenges/statstics:
- Added scaling difficulty option. unlocks in character creation after beating the game.
- Scales infinitely, but after 10 some modifiers just repeat.
- keep track of highest difficulty/score/challenge wins for each character
Farm:
- simplified farm interface/less micro management (more incentivised to keep pairs once set up)
- removed attraction and related stats for breeding
- farmpairs increase bond each day up to 10. Resets upon breaking
- bond increases efficiency of everything farm related by 10% each
- can toggle characters between producing eggs or twice the amount in crystals
- replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...)
Quick character management:
- Added town screen to quickly see/manage all your characters (middle mouse button)
- Can easily move them around between places/activities
- Toggles for relevant information
- Quick access to all character locations
Freeplay:
- Changed freeplay to remove most time based scaling.
- No time pressure for anything. Difficulty is mostly player controlled.
- 80%+ completing a portal raises the worldlevel to that portals hostility
- Worldlevels work similar to ng+, raising difficulty and level caps.
- Starting level/gene caps are lower than usual
QoL:
- added quickstart setting, allowing you to skip intro events (simulate default selections)
- In party prep: can click on empty item slots to filter inventory to that type
- In inventory can click avatar to select next. Removed the small character tooltips from inventory
- In battle, can hold middle mouse on a character to show tooltip
- enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked
- Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now.
Gameplay/Balance:
- Changed evo's adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters. Druid/Crea have/unlock a restricted variation of that ability.
- ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)
- Simulates rituals with starters at game-start
- Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities
- removed mana penalty for shadow characters for not being in shadow
- amphibious no longer has a penalty for land movement (now objectively better than basic movement)
- Combat-Exp gain doubled but reduced based on a characters level
- fused characters can't be used for rituals, but gain +50% exp
- Your party fully heals on portal/relay tiles. Party-teleport costs crystals now
- Traits are partially weighted based on lvType, including mutagen.
- new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat)
- More stamina fairies spawn
- magicwater removes mana from enemies when in water.
- magicice also affects characters on snow
- adaptable mc-trait only doubles potion uses, but is cheaper
- more skillcombos
- Early portal/guaranteed first arena battle rewards increased.
- Some lymeans got some electric skills
- native species rework: portals have main and subspecies. Most species will be hybrids of a mainspecies. Other part can be either. (Easier to know weaknesses of portals etc.)
- lizards/mermaids are more likely to spawn in water and mermaids spawn less on other tiles. (most portals will have at least one aquatic sub species)
- Tamer starts with new creature. Elementalist can evolve basespirits into that creature
Unity/UI stuff:
- updated unity version, so some rare issues should be fixed
- starting launcher thing was removed.
- Added ingame settings for resolution/fullscreen.
- Can resize window
- Smaller file size
- Generally should run better/use less ram etc.
- added custom cursors based on character (not sure if i like those)
Comments
Ah. I wasn't hunting hives enough. Thanks.
Daniel Siepman
2021-02-17 04:27:57 +0000 UTCIm also having problems with my Spirits with "Evolving" with there exp being stuck. Fixed it by sending seedlings into hard fight. side note: havent played the game in a while and holy crap it looks good!
BeeBrett
2021-02-16 05:30:00 +0000 UTCcrea's corruption? You can destroy hives to lower it. Some options when meeting her can further decrease it.
Syvaron
2021-02-15 10:49:26 +0000 UTCDamn, this is the good stuff. Can't get Evo's corruption down fast enough though, what am I doing wrong?
Daniel Siepman
2021-02-15 10:21:02 +0000 UTCIt was a Spirit with "Evolving" Modifier. There is also a "misspelling" with "Beautiful" Modfier on portals. It's written "Beautifulgggggg".
The Butler
2021-02-15 09:15:06 +0000 UTCall characters in the fight will get the same base exp share before modifiers. (reserves get 50%). Might be a trait that reduced exp gain (probably only possible with ancientpower. currently a bit weird regarding order of modifiers)
Syvaron
2021-02-13 23:10:11 +0000 UTCStrange thing was that a Spirit lvl 1 didn't get any EXP in 3 arena battles while others characters (lvl 2~3) got 13. Maybe he didn't have much participation?
The Butler
2021-02-13 20:52:02 +0000 UTCexp gained is reduced by 2*current lv for each character. Can be 0 for fights that are too easy. (move other characters to reserve to make battles harder)
Syvaron
2021-02-13 20:37:34 +0000 UTCHey Syvaron, Nice update. Last version I played (0.15.0.0) I noticed something that I'm not sure if it's a bug or not. Sometimes Character won't gain any EXP after battles ( not max lvl ). IE: Spirit do not gain any EXP in arena battles, and no characters gain any XP in Training Battles. It also happens randomly in portals. I haven't tested with this last updated yet.
The Butler
2021-02-13 19:43:27 +0000 UTCI really like the additions in this version. Great job!
Escalor
2021-02-13 12:36:32 +0000 UTC