V0.13.0.0
Added 2020-07-17 01:44:31 +0000 UTCV0.13.0.1 bugfixes + linux
Windows:
https://mega.nz/file/sHggSaoC#qSGpIK-tlDk-fAbpNEYFOsBfRb0ayvg4AEBe77pnsmc
Linux:
https://mega.nz/file/dOp2DYAb#WDoLnJSQD4D-SKHRPu7AwpKaulqsDntiJZbzsRlCdoU
- servicing didn't clear lust when target had no energy
- rng for some things didn't change each day in some occasions (spawned same tavernquests etc.)
- "enticed" made ai behave weirdly even when no character is presenting
- full restore wasn't useable
- shelldrakes dropped invalid materials
- could collect infinite mushrooms from one spot
- genetic size/gender for crea summons weren't always accurate
- some overworld event pics weren't shown
- enemies in new merchant event were all bosses
- needed to have more basic resources to craft something (instead of equal+)
- eggs from an event were always lava type
- some uniques didn't have the unique trait
- evo lost lavaimmunity trait after normal transformations
- enemy evo in special forms showed (wrong) clothing overlay
- removed automatic milking upgrade as its kinda redundant now
- gallery pics for evel didn't unlock
- tentacle research event couldn't trigger, as the loccation was inaccessible. (moved to guild)
- couldn't mindcontrol lustbound characters
- petite/busty/Wellendowed traits didn't affect energy/milk
- sexmaster/god affects recruiting chance now.
- recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly)
- producer increased production by +2 and *2, instead of just +2
- equalising room upgrade behaved weirdly/opposite
- stored eggs were weirdly aligned
- could have same trait multiple times in tavernquest requirements
- fixed some weird behaviour for quickruns right after doing a random battle
- gallery didn't show loot/produced materials for creatures
- avy's familiar has maxlv 10 now. avy has increased potion uses
- manaworms can spawn in the wild now and gained mount trait
- added some recipes for previously unused materials
- can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill
- devil/angel pacts change stats more (and change base stats)
- added some pics to gallery
--------------------------------------------------------------------------
V0.13.0.0
Only unlockables.sav is compatible (teams are probably also not compatible this time)
Windows:
https://mega.nz/file/gKY3UCZL#9drKVgWQ8MPr7TpgslAD7RBm-8WTJh1z64RmYbC9SLI
Linux: later after potential bugfixes
Changelog:
Alternate art:
- base species have some variations (mostly different hairstyles/horns etc.)
- can choose for starters, otherwise spawn randomly
- can see variations in gallery. can also toggle clothing in gallery
Egg-rework:
- All species have an eggtype
- different types have certain properties/requirements
- eggtype is determined from female part in pairing
- Hatchery has multiple rooms which can be set to different types/build upgrades etc.
- Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion.
Milk/Semen rework:
- Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.)
- bonus milk capacity based on titsize
- Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource).
- Collecting can be done from charactermenu as well
- During camping any character can use stored milk as free temporary food
- various changes to traits/consumables to fit.
Combat/Sex-actions:
- Energy as a resource in combat
- new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost
- Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy
- Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now)
- Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle.
- max lust always increases after sex actions (instead of only at 50%+ lust)
- Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions.
- Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting".
Insectgirl-rework:
- Economy + sexual support characters.
- Usually have very high energy storage, but low regen.
- Collect energy when fucked instead of losing it. (converting it into their type)
- can instantly produce eggs using energy (effectively breed with self)
Crafting/Alchemy:
- Can collect materials in various ways (herbs/mushrooms/semen/milk etc.)
- Special materials can be earned from npc objectives (kingsquests/tavern/ranked/portalrewards)
- Can collect semen during brothel shows
- Materials are stored in separate inventory/list with infinite capacity (Don't need to bring them back from portals)
- Creatures drop materials like scales/fur etc. based on species when defeated in combat
- Characters produce daily materials like honey/poison/silk etc. when conditions are met (housing+morale)
- Craft potions/items etc. with those materials (+ regular resources)
- Some collectible herbs etc. are no longer items immediately but can be used in various ways
- Special recipes based on maincharacters/elements/professions etc.
- new fishes as materials. possible fishes change based on fishing-spot/biome/weather
- many new items
Balancing:
- Lowered aggression of enemies/increased stealth effect
- Decreased enemy density in story portals
- Most legendary items are stronger
- entangled limits ap-gain to 1/turn. constrict now entangles
- creatures with suckmana/life can convert their max hp/mana into strength/magic
Other:
- new scenes. new unique character
- new profession + mc trait
- town npcs have a unique uninheritable special trait or passive
- succubus have some new skills/passives
- you now get the profession specific starting items in quickruns
- tamer profession increases stat growth of creatures, instead of a one-time bonus when caught
Noteworthy bigfixes:
- Blinded reduced speed/Armor each tick instead of once. (and only regained once when removed)
- Highlighted starting professions didn't give the bonus money
- Evolving seedlings didn't update their movementcosts immediately
- lost crystals when fusion failed due to exhaustion
- skill combos when fusing were based on left/right character position
- starters had wrong genetic lvType
- could camp in unstable worlds with the hotkey
First discord seed: "Random" (Crea merchant)
Comments
I am blown away by the level of updates you have put in place. I'm so happy to see you are still hammering away at this masterpiece. Kudos my friend I can't wait to see what all you have done with it
Kelton Scoggins
2020-08-25 06:51:54 +0000 UTCI found the embiggening upgrades works, but caps the girls size at large, but things like breast/cock size does still increase.
Kordain
2020-08-04 22:08:53 +0000 UTCyou can pair characters to milk eachother in farm. Now that energy is also used in combat and other stuff, it would be weird to just remove it from all.
Syvaron
2020-07-28 02:17:25 +0000 UTCWhat new feature is making the automatic milker redundant? I find I am spending most of my energy milking to get resources now, and having an automatic milker would really be nice!
Secured Party
2020-07-26 16:23:02 +0000 UTCThe embiggen hatchery upgrade does not actually set the hatched creatures size to the bigger size. The creatures size gene is not getting updated apparently for purposes of fusion.
Secured Party
2020-07-25 23:50:57 +0000 UTCyou can sell stuff from the crafting menu (alt-click). there should be a button to toggle the amount, including all
Syvaron
2020-07-25 02:01:46 +0000 UTCIs there a way to convert your farm products into gold, if not can you please enable that in the market, the ability to sell your bulk goods, milk, gems, wood etc for gold?
Secured Party
2020-07-25 01:01:25 +0000 UTCoh yeah!!
Mr Allaria
2020-07-24 09:21:33 +0000 UTCDamn that's a lot of changes, totally worth the wait.
Smaug
2020-07-21 16:06:29 +0000 UTCposting to inform of a bug: with the exception of kingsquest portals, all new portals in my game are spawning with the same type (ocean), modifier, and species. This only happened after about 100 days into my game. Also, tavern quests are doing the same thing: rank E quests spawn with the same requirements and rewards, also started at the same time.
Daniel Siepman
2020-07-20 23:28:52 +0000 UTCok, thanks!
True Administrator
2020-07-17 17:19:09 +0000 UTCthe map has an icon, or you press v.
Syvaron
2020-07-17 10:50:16 +0000 UTCwhere can i find the crafting stuff?
True Administrator
2020-07-17 09:57:32 +0000 UTCwow, that sounds awesome! :-D
True Administrator
2020-07-17 09:38:37 +0000 UTCIn these dark times, PoP is a beacon of hope. Lewd monstergirl futa hope.
Daniel Siepman
2020-07-17 08:05:36 +0000 UTC