V0.11.0.0
Added 2020-02-16 17:13:34 +0000 UTCV 0.11.0.1 bugfixes+linux
windows:
https://mega.nz/#!lGR3VIaJ!eX1KzTQlwY55Ikxt-6wEn0vj6QWVu1ptZ9hx6XOu5YI
linux:
https://mega.nz/#!0OIDVCoa!kCf929oUPexaqD3E7M8UkwfTGQD2Yh2qp2hS7R4qIWc
BugFixes:
- - unstable trait didn't work correctly
- - quests sometimes didn't check for species
- - gender for fusion was random
- - unique cowgirl event could trigger multiple times
- - stable trait added its effect for each evolution
- - some rockspirits didn't have the spirit trait (couldn't evolve etc.)
- - earthquake didn't work (only characters with access to it were probably not accessible anyway)
- - intro events were only triggered on first day (now first 3 days)
- - random location events lasting multiple days could stack, causing a softlock after ending it.
- - slime-poison cost more than shown. also increased it's radius by 1
- - some ai problems (mostly bulb skills)
- - tavern points starting trait was useless. now lets you start at higher tavern rank
- - only the first 4 traits showed in fusion window
- - Lumira didn't have the aquatic trait
- - some quests skillrequirements didn't fit with required gender
- - some evolution paths had wrong skills/tooltips
- - special trader events could overlap (same trader multiple times)
- - genetic gender of starters didn't align with actual gender
- - ai turns shouldn't take the same time if they don't do anything
- - fleeing into another encounter was bugged
- - naturally spawning relays didn't do anything.
- - home portal was listed twice in teleport menu.
- - only basestats were checked for tavern jobs (ignoring traits like strong etc.).
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- unlockables.sav is compatible (not sure about normal saves)
Windows:
https://mega.nz/#!VbhFDLJA!DApyS3CZMdNSAhgAg0TFaZWE_Dtb4RbzvnL2nMY0kAc
Linux: later after potential bugfixes
Changelog:
Species:
- new spirit (5 species)
- 1 new special hybrid
- 2 new creatures
- 2 unique characters
Difficulty settings:
- default save type set to town-only and adjusted modifiers
- dating mechanic now optional as difficulty modifier
Town:
- Map for quick overview of the town
- quickacces to locations/certain things
- useful tooltips/infos for locations in one place
- highlighted places that require attention (eggs hatchable, special portals etc.)
- new location with some special items
Tavern:
- removed tavernpoints
- quests are ranked
- you now also have a quest ranking, that affects difficulty/rewards of quests
- higher rank also allows you to hire stronger characters for money
- more varied quests/rewards
- can accept/keep track of a few quests. (can't remove quests or reputation loss?)
- new journal tab for quests
Fusion:
- more control over fusion results at cost of crystals
- You can select half of each characters traits (+1)
- By default all other things will be the average
- Can select genes to 100% take the gene from this character instead
- More selections = higher crystal cost. (free up to a point)
Arena:
- ranks increase stats. Each rank increase is the same as a levelup without sizemodifier.
- keep equipment. Ranked battles are a bit harder (maybe option to unequip for bonus money)
QoL:
- Can change character location (party/farm...) from management screen
- Can sort characters ascending/descending if you click again
- Can sort while selecting characters. Descriptions change a bit to show relevant info based on sorting type
- In charactermanager, you can lock selection to current group easier
- Can mark/favourite characters to sort/identify them
- modfied stats only show in tooltip if they are different
- journal color changed to make reused text more readable (as most other text backgrounds are dark)
Other:
- some new events, traits, skills, items etc.
Noteworthy bugfixes:
- evolving characters didn't update their statgrowth, making all seedlings/spirits kinda useless
- evo unequipped items after transforming in chimera form
- chimera form didn't update some stats + percentages were ignored
- couldn't re-hire town npcs after recalling home
- size of captured spirits was set to medium after reshaping
- strong healing pots didn't work when used from inventory
- aquatic trait was often missing
Comments
Are u going to do steam release of this game? I would buy it.
RomarioRs
2020-02-21 06:41:58 +0000 UTCPlaying at less than 100% only prevents you from getting unlockables. I would just set the difficulty to where you would enjoy it the most, then challenge yourself more at a later time. Making the game "easier" as whole is a slippery, slippery slope.
Tribe
2020-02-20 23:23:29 +0000 UTCHey, nice update! Tavern and arena now actually useful. My bughunting so far: - evolution: old bug/exploit with SlimeGirl form and Copy skill; can reset own level to gain more bonus to stats on level-ups (edit for version 0.11.0.1) - creation: BetterCorrupt tooltip says "(genetic) maxlevel increase by 4", used this action on gene-level 12 specie, got gene-level 10 tanid with non-gene maxlevel 16 - map of the town: I played for ~30 hours this version and discovered how to open map only by chance (it's a right mouse click). Also, no blue-flower navigation to the cave location - DrainingBow: cannot be crafted. Shows "requires 10 purify powder", had 10+ purify and 10+ draining powders. - city portal event with Pyrea: did "stay 2h" at 23:00+, time passed, (?) triggered another encounter with her, but locked game: a window with portrait was shown, but no text or buttons, and couldn't close this window - cave: craft CrystalShield says cost 15 crystals, but takes only 10 - ai bug with lavagirl/lavabroodqueen: (in team with) other creatures w/o fireball skill try to cast fireball (which they don't have) then go in defence, "invalid skill" is written in combat log - blinding powder "blind" debuff do not apply -5 armor immediately, only after next turn - (not sure) double attack passive vs displace on being attacked passive can break combat: your units do not execute commands (i could only pass turn) and enemy ai become extremely slow. (occured once in combat tansect vs psychic)
the Sun-like
2020-02-19 06:24:54 +0000 UTCYour updates never cease to amaze me. Investing in QoL and content simultaneously makes me want to play this game over and over again each time. Great stuff. Seconding Raznaak, the way the breasts block the image forces me to reduce breast size. Also the max size is soft capped a little low (stat-wise to match sexual preferences). Most of my girls don't care for my puny 60cm dinky and I can't blame them for that. I also think that there should be an option to display male busts in place of futa (or add balls w/e). Investing in cosmetic stats such as the succubus' beauty and tit size is genious, but wasted because they are not applied to all forms.
Tribe
2020-02-19 05:40:51 +0000 UTCAlso, you may want to check the Aquatic tag, there are quite a few mermaid-based unique NPC (and non-unique ones) who don't have it, meaning that I had to go to a King-related water portal with my only MC, Lumira and a single other NPC whom I've given Gills from Lumira. I still got it, but it was harder than it should have been. At least Anna and Narah can't go in water portals (perhaps it's just my old save that got somewhat corrupted, but I won't bother starting a new one just to test it). Just saying also, with tits bigger than huge, the regular horse cock gets hidden by the breast in advanced form. Oh, and wasn't the succubus's cock able to go bigger than medium-sized before? ... In a fight against a/the Liferoot, the game just freezed. It was at the end of a long portal and just before going back...
Raznaak
2020-02-18 05:23:22 +0000 UTCThey do, but beware. The Tavern broke for me, but after a portal it corrected to the new one.
Raznaak
2020-02-18 05:17:13 +0000 UTCBug Report for this version - The character Cella doesn't appear to be properly unique, her event keeps occurring and you can recruit multiple copies. I'm unsure if this is also the case for other unique characters found in events yet
2020-02-18 01:18:45 +0000 UTCnew fusion + tavern quests/hires etc. should make it a lot easier in some ways.
Syvaron
2020-02-17 16:04:30 +0000 UTCSeems that you raised the difficulty of the game (change to default save type), but didn't adjust that anywhere else, so things just got harder (all default settings is still 120% difficulty, but with less saves allowed. Definitely not a fan. This game is already VERY difficult for new players to get used to and able to do well in (particularly a problem with how sparse the wiki is). Now its one step even harder in game-mechanic difficulty on top of that. Please, PLEASE do something to help newer players out some instead of just more ways to make the game harder (voluntarily or optional). Dating modifier is only 5%, so doesn't make up for the ~20% hit caused by this change (even larger for people who play with several difficulty increases).
Scott Snelling
2020-02-17 16:01:51 +0000 UTCyeah, it works fine on starting a new game, so it's just not compatible
2020-02-16 21:11:09 +0000 UTCmight be the problem. You could try to save/load to fix the save, but might just not be compatible.
Syvaron
2020-02-16 20:55:25 +0000 UTCseems to have broken the navigation from the blue flower for most town locations, unless this is me using a save from last update causing this
2020-02-16 20:50:33 +0000 UTCThanks!
2020-02-16 17:37:31 +0000 UTChaven't tested it much, but I think they should. The Unlockables.sav should always be compatible.
Syvaron
2020-02-16 17:36:02 +0000 UTC