V0.10.0.0
Added 2019-12-26 19:03:48 +0000 UTCV0.10.0.1- Bugfixes+Linux
Windows:
https://mega.nz/#!lC5XmazJ!ubJ0NFroSYwuCPRuwlqdrvkbO8vzXji4FcpyxVEnedg
Linux:
https://mega.nz/#!AHgXWAaD!TgkyjYsWLboqvHdEQs0aOHPEw7C9wZ76uQlvpZbiNZc
Bugfixes:
- Could infinitely recruit one of the new "unique" characters (and at full team cap)
- new unique characters were missing the "unique" trait (didn't have any effect)
- transforming (corruption/evolving) didn't immediately change combat movementcosts
- mindcontrol didn't work
- journal didn't block inputs (show tooltips of characters behind)
- flying characters couldn't fly over lava
- some difficulty modifiers affecting random encounters were pointless
- Change: characters with ice affinity don't break ice and can freeze water
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unlockables.sav is compatible.
Not sure if other saves are technically compatible, but would probably be weird regardless
Windows:
https://mega.nz/#!9WoEFS6T!-aw8qsOuRilk3oVRNAVbU7Fv_rFbZAFSFsT7YkIkW7s
Linux: soon, after potential bugfixes
Changelog:
Overworld:
- Removed random encounters
- Enemies move on the Overworld
- finer strength evaluation of teams. (based on size, species, genes etc.)
- (Actual encounter difficulty is mostly the same as before)
- Exp-gain is equal to the enemy strength
- Enemies on the map are represented by their strongest party member?
- Enemies can also fight each other. Sometimes recruit some of the lost team etc.
- Winning team will gain losers items. (capped based on partycount, rest will drop on the ground)
- Enemies have their items equipped (won't use active abilities/consumables)
- Resources lost when fleeing will be dropped on the enemy tile
- Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.)
- Enemies in a portal don't completely reset every time you enter. A few new ones spawn, but less concentrated.
- Removed movement-stances
- Click on self ("s") to have a short rest (enemies will move)
- Enemies will flee from stronger parties and try to follow weaker ones (including player)
- Stealth affects range and chance of enemies noticing you
Combat:
- snow/ice tiles exist in battle
- some tiles have effects that trigger at the start and end of each turn:
- lava burns, water weakens, snow/ice slow
Characters/Species:
- - 5 new tundra based species (in form of a new spirit. Unlockable as starting element)
- - most mermaid type characters get a new special trait, making them stronger in water (Aquatic: (can't be engaged in water) restore 2 ap at the start of a turn, when in water)
- - changed the seedling monster form to fit more to evolving into a dragon
- - 2 new unique characters
- - species/characters have growth modifier for each stat (characters don't lose specialisation at higher levels)
- - generally lowered stat growth/levels are less important. lv-type is less extreme
- - easier to inherit leveltype (50%)
QoL:
- - can easily switch character roles during home-sextraining
- - can select an amount of resources to always keep after coming back from a portal
- - can view progress towards stat increases (level tooltip)
- - partyprep inventory acts more like the ow-inventory
- - currently useable consumables are highlighted
Other:
- - more closeup sexanimations/pics
- - vaguely fitting ones are shown in individual sextraining (can be toggled off)
- - some new events
- - sped up some animations (lv-up, fucking non-enemies...)
- - party strength now shows roughly estimated power of your team, to compare to enemies
- - strength from items doesn't affect resource collecting effectivenes, but you generally get more
Balancing:
- - can't use summoned characters for rituals. Can't fuse two summoned characters together
- - exp required is no longer based on size
- - basic mermaids start with a create water skill, but less mana.
- - mindcontrol works 100% and is cheaper, but only works on weakened characters
Noteworthy bugfixes:
- - slimesense/scout didn't work
- - slimespeed reduced speed
- - enemy creatures could seduce, if they somehow had high ldmg
- - evo-core/eyebrows weren't set to the selected one when opening the window
- - bloodfairies weren't set to lv 1
- - some wrong evolution lines for spirits
Generally a lot of experimental changes that require some feedback.
Comments
Hello, very new to this game and so far very impressed, I however noticed a bug..... playing as evolution and if you use a potion to boost stats like beauty and lactation on yourself and then use the advanced transform option you actually lose the benefit of those potions. I noticed when I boosted my beauty then switched to chimera form, then switched back to see my original beauty unmodified.
Porn Pleb
2020-01-09 06:17:29 +0000 UTCNot sure if this is intended, but I can corrupt unique characters as the creation mc. Then if I reload a save the art changes back to the original unique character but the stats and genetics stay the same.
Jacob Wick
2020-01-08 19:06:18 +0000 UTCGallery is empty even if I have unlockable.sav, but the save itself is okay. Also, I remember seing the futa art for Mya but for a while I'm not able to anymore?
Raznaak
2019-12-31 10:07:10 +0000 UTCfor the advanced form, gender is based on what you choose. add a cock to make her futa
Syvaron
2019-12-29 21:46:17 +0000 UTC