NokiMo
Syvaron
Syvaron

patreon


V0.9.8.0

V0.9.8.1 bugffixes

windows:
https://mega.nz/#!EaABSYoR!XuFPN-jQDlZ6UzSF998S83wpvA0uwV1OwfZb-_xTk_4 

linux:
https://mega.nz/#!4DQTnKwZ!UTnT0Lzy_aPuM-KnA2Nq8qafcFzNUBvbH6FFbhn0_wQ 

Bugs fixed:
- massSeduction skill had the wrong type
- some skills obtained later for crea/druid couldn't be (re)selected (or for summons instead)
- enemy preferences were shown in tooltip, defeating the point in revealing them
- changing cock interest in any way would set it to the characters pussy interest before
- Evo: exp didnt reset to 0 each level (every level took 10 exp only)
- Evo: LRes is not affected by level bonus anymore
- basic insect abdomen part had the shadow manadrain instead of basic extractMana skill
- seduce triggers applied before animation/pic ended (also caused softlock when seducing with lifesteal kills a character)
- passives for hybrid species couldn't be unselected
- training battles didnt have fitting difficulty and started too strong

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Only unlockables.sav compatible

Windows:
https://mega.nz/#!ADwAxIoA!UUwnz1mRbVrI5HBEt-HtF_DiYKnb36G780eIcdOW_Ps 

Changelog:

SkillTree/"C"-menu: (druid unaffected):
- upgrades are now in a grid with various paths
- side branches can require points from other species
- more impactful/varied upgrades
- more differences between evo and crea
- more versatile upgrades/not species specific
- only one type of skillpoint per species (only gained through rituals/crystals)
- specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
- size choices are always available and affect the summon/transform cost
- can get all genes 10 for summons/ +10 for evos own genes
- can transform into/create any species(except bosses/uniques)
Evo:
- starting gene selection means how far you can get own genes above 10
- special bodyparts + core (changed base stats) for chimera form for each species
- chimera form window now also shows actual stats (affected by upgrades/level)
   - can select genetic species for special forms.(instead of special/special)
Crea:
- no way to increase own genes
- created characters are more similar to other characters and don't get flat stat increases

Combat:
- small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off)
Trying to tie combat and lewd stuff together a bit more. Not sure about the pictures thing (ambiguous color vs fixed, etc.),
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
- can select seduction type (ass,pussy,tits,cock) affected by different things.
- pussy/cock based seduction changes targets interest based on seducers attractiveness
- seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
- (only the preferences/stats shown in the quicktooltip matter)
- recruitment chance is slightly increased for each known preference
- enemy preferences will be revealed as you perform certain actions.
- Ai will also act based on what they know about preferences.

Characters:

- Aila/Sylvie updated art/outfits
- 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)

Other:

- base spirits and first evolution sometimes spawn in the wild (rare)

- removed specialtraits from chosen affinity, as they are now in the skilltrees

- new seduction triggered passives for succubus characters

- some other new skills/passives

- lifesteal now drains hp (increases dmg, but doesn't heal on overkill)

- photosynthesis trait for plants (don't require food)

- Evo's percentage based stat changes will be converted into base stats after transforming (are affected by traits/easier to read)

- Stat bonus for evo levelups are only applied after transforming

- new modifier for unique starter spirit

- new modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.)
- tit/cock size preferences are more likely to be higher

- good score in sextraining changes tit/cock size preferences towards yours

- Entertainer profession gets *2 bonus on town-npc objectives

- info about current best ritual level in combat quick tooltip, marked with +/- if its higher

- made it more obvious that you can scroll down in character gallery (some may have missed it)
- removed fusion from the breeding screen

Balancing (most important changes):
- when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0
- Evo human form has very high LDmg, making it especially useful early on

- water starting spirit has a more versatile skill (splash: moves water + deals dmg)

- removed requirements for watermermaid evolution (always guaranteed to get to stage 3 with any spirit)
- can't lose the game due to reputation as prince in free play

- crea doesn't start with slimeheal

Comments

some fun with "adapt skill" and angeldemon: it's possible to transfer transform skill to another creature, but it cannot be used. The game looks surprised and writes something "this skill should not be on this creature". (wouldn't it be awesome if this skill wasn't hardcoded into angeldemon specie and instead modified stats and skill procedurally?) Also fun times with transfering "copy" skill. Especially to animal creature. They transform into humanoids but still counts as animals: cannot breed and cannot be seduced.

the Sun-like

oh, something important: the creation order of spirits is fixed in a very bad way: if i create a spirit and abandon it, the next spirit will be exactly the same. if i create 5, abandon them all, then create 5 new ones, it will be the same ones. so if i roll bad on the spirits, theres nothing i can do about it but create countless numbers of them without abandoning.

True Administrator

Alright, i did a very long hard mode run and i think i tested this build quite well. so first up: this update is awesome! i really enjoyed my playthrough, even though it was pretty close (4 of my characters died in the final mission Oo). i think the new skillpoint system is very good. in the old system you pretty much worked to reach the maximum - while there was choice on the way, you would always wait with optimisation on characters until you got all upgrades. it would feel bad to do it before that. in the new system, there is real decision, since you cant get everything (unless you are biologist), which i prefer a lot. playing biologist felt very weird. it used to be just for convenience to reach the upgrade max faster, but now it makes you REALLY strong. not that i mind XD but it felt weirdly powerful to spawn lvl 48 drones every other turn with my broodmother ^^ also i think it would be good to have some kind of "refund" mechanic, since the upgrade choices are very important. maybe a potion or something? just so it doesnt hurt too much when i accidently click on an upgrade that is very bad for my character in my limited safes run. :-D the elemental spirits are great too, definitely something worth more attention. i understand that they are a comeback mechanic, but they dont really solve the issue of linear difficulty. maybe you could change how hostility works: instead of hostility ncreasing with gametime, it could be hostility maximum - so instead of all portals having hostility 30, 30 would just be the maximum and there would be some at 10, 20, etc... there just isnt really comeback right now if after a real wipe, since all portals are tough as nails by then. i think the latest changes on the core systems (genes, breeding, skillpoints, etc) where all very good. i noticed that you introduced a lot of loose mechanics and ideas in the last updates (advanced form, dating, combat animations). its good to have a first version of those ideas to hear how well they are received, or what your followers come up with. you should be careful though, since too many unfinished systems lying around can be problematic. it might get hard to keep track of all started projects. (stuff like combat avatars for hybrids for example) alright, i hope my reviews - including this one - are helpful (even though my english writing skills are not optimal :-D). As said: this update was great and i appreciate it very much. keep it up! :-) here are some small things i encountered: - poisonheal is labeled a gene in creation tree - summons max lvl should probably cap at 20 as well? - angeldemon's succubus form has the old fly skill. maybe you could give this form some love? a lot of people would be really happy about an artwork :-D - milk value of evo transformation still alternates between 2-3 levels. - when i battled creation, her tentacle girls always used mass seduction right in the middle of her team with only two of my chars in range :-D have fun!

True Administrator

Major Bug: infinite loading screens (or at least it'll count up to 800 seconds, and ~13min seems a bit long of a load). Even if the loading screens are turned off, the UI will disappear incrementally, the screen will turn black or grey, or the stats will be super exposed in combat and usually it'll lock up when the match is over. I hope that there is a fix for this, this is one of my favorite games. If more detail is needed, let me know because I have no idea. Oh, and suggestion, when doing things like stripping in the brothel keep the options there darkened out so the buttons and their functions don't jump around (might be a few other places like that). Maybe something to upgrade the starter monsters, for those who get attached. I sometimes skip a version or too though and the new skill tree for evolution is off-putting at first but nice. Your art style is subdued, which nicely contrasts the monster-girl porn thing giving a unique feel. I like how your expanding illustrations for things like dick size/type and seducing thumbnails for centaurs, hopefully this factor keeps expanding but still has a lot of variety to contend with. Just wondering, do you plan at all for male illustrations for a little more immersion/easier to tell genders?

you are right, this is a big problem. im at -4 Lres and i took the passive once ^^ all enemies spam seduce on my main character. very annoying

True Administrator

Where i can get it?

RomarioRs

Your main needs Teleport as a skill equipped.

crash.7ds

How to get unicorn scene in the gallery? I can find the unicorn, but i cant follow her.

RomarioRs

NatureBlessing skill is bugged. It applies Rejuvenation instead, even on enemies and with increased duration (not fixed 2 turns, but affected by mg) Evo character loses human-human genetics when transform in any common form. Didn't found a way to restore it. And you can select any common form combination (even not unlocked) with human form, and this affects breeding results. Also in hybrid form non-human core selection is ignored, always leaving human core.

the Sun-like

alright, thank you

True Administrator

you need to get them to maxlevel 20 in some way, reshaping the first stage one is probably the easiest way. (could also use lv potions + some traits etc. otherwise)

Syvaron

Awesome

Smaug

do i have to keep the spirits in the starter form when im going for elementalist?

True Administrator

probably not. might just remove LRes from the bonus, as armor is also not affected.

Syvaron

Is lust resistance supposed to be further reduced by the % bonus per MC level? My Evo MC has spent most of the game at -10 Lust resist or more after I went through the Succubus skill tree, because the penalty is being increased.

Aledeth

if the seduce thing happens open/close the menu. that fixes all animation based locks. MassSeduction should be a skill and will probably not do anything if you buy it now

Syvaron

Maybe Bug: No windows are open, but I get the error that I can't access the chimera form or transformation panel until I close a window. This happened after viewing the new skill tree.

Iria Jankowski

there isn't currently

Syvaron

Can you restore the randomness of events when exploring portals to how they were prior to the last 2 updates as well as the items that spawn in the shop?

Secured Party

Found a bug with Lifesteal on Seduce. If you kill the target with it, the final frame of the seduce animation never disappears and the game softlocks. Other characters can be selected, but you can't actually move or take other actions. Ending the turn early doesn't reset it either. In the Succubus skill tree, south of the first Corruption node is weird. It says its a stat-increase with the right icon, but it talks about Mass Seduction, which is a skill.

Aledeth

I have a question. Is there anyway we can see what traits we do not have unlocked as possible starting traits? Like there is the gallery for breed-able races, as well as unique/semi unique races/characters, but a list for for traits you have and dont have unlocked? Either yes or no, love the game man.

looks AMAZING on first glance, cant wait to try this out!

True Administrator


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