V0.9.7.0
Added 2019-07-10 20:46:02 +0000 UTCSaves from previous version should be compatible, but you won't get to choose some new starting things.
windows:
https://mega.nz/#!8HgzzY6A!Xv9v2lWSIui08IrPDEI64bLyY1jyVUCO5r6Zv2SRIR4
linux:
https://mega.nz/#!QWwEBS4S!_nPKUGzUyNPAQodvswhxM9kRgqqT0IfvLpJ6YlJ7-_I
Changelog:
Dating:
- new events + pictures for some older scenes
- some more interactive scenes/imagesets
- experimental x-ray thing for those scenes (hover over pic to show x-ray version around cursor)(currently only the sylvie scene)
- can increase lewdity twice per date. Increasing lewdity lowers lust a lot
- passive lewdity based lust change is halved
CharacterCreation/Start:
- elemental affinity: choose between grass/fire/water for various starting bonuses (evolvable spirit summon, new versatile skills, specialtrait, statbonus)
- difficulty modifiers: can toggle various rules that make things harder for a flat percentage increase to difficulty.
Character/species:
- 12 new species/spirits for starting affinity (mostly creatures)
- Spirits are mostly fusion based and can be fused with any non-spirit. They have a new unique genetic trait
Fusing a character with a spirit only considers the species of the non-spirit for the result
Evolutions work similar to seedlings, but you can choose various skill/leveltype sets.
- some art changes
- lizard now also has variable bodypart sizes/clothes (all basespecies now)
Other:
- genes are generally assigned in totals, randomly spread and not separately per gene. (not only for wild characters).
- Some characters' genes now scale based on gametime (hired through events/brothel etc.)
- stat increases are no longer random. (hidden progressbar for each stat, that increases based on genes/leveltype).
- Leveltypes/levels matter more even for characters with low genes
- unique characters gain more stats/progress on levelup
- randomencounter chance scales more fluidly for everything (stealth,hivecount,distance to portal)(instead of various thresholds).
- new achievement + unlockable profession
- many things have predetermined outcomes (reloading and doing the same thing will have the same result (events,summons,fusion etc.))
- removed morale requirement for quick-fusion
Balance:
- generally levels should increase stats more on average, but less extreme for high genes (balancing stat gains etc should be easier)
- mana increases slower (more like str/mg instead of hp)
- max amount of enemies globally decreased
- base movementcost through water decreased to 15 (from 20)
- gene adapter doesn't work on mc (genes are more meaningful in character creation)(specialform/summons requirements lowered to be achievable anyway)
- busty/petite pointcost is now 0 (neither is really positive or negative)
- fused characters maxlevel/exhaustion is the average of both characters.
- seedlings (trait, not just the starting species) don't need food
- a resulting species' basevalue for bodysizes etc. has a higher weight for determining their value in fusion/hatching
- many other small adjustments to adapt to other changes
Noteworthy bugfixes:
- lily(plantaur) event never triggered
- kraken tentacles weren't removed after using its skill when recruited
- flying or swimming characters could move on deepWater but not a mix. (flying can't move over deepWater)
- geneadapter didnt cost any money?
- farm potions that trigger on egg creation cost equal to the partners item
- stabilized portals could be closed (regarding the individual return home button)
- Brothel: characters lost virginity during group shows. Rich guest amount didnt increase when it ever got too low.
- Tips in single-guest/orgy rooms were way too high (multiplied by character count in addition to another multiplier)
- lustpotions couldn't be used
Summary/Expected Effect:
- faster pacing through higher focus on fusions/more early options
- can move on to higher hostility portals sooner
- stats feel actually based on genes/leveltype instead of being mostly random
- easier to switch species in your main team (you don't just end up with slightly different/upgraded versions of the same 2 species forever)
- more flexible/interesting start.
- the way genes are distributed onto characters gives them clearer advantages/purposes
- more control over difficulty.
- easier to come back from early mistakes/losses
Next:
- new skilltree replacing the current "C" menu with lots of more interesting things/choices
- more events/dating stuff
- story events/paths/endings
Comments
Fair enough, I'm having a lot of fun playing around in unlimited time mode trying to unlock all the things and to better understand mechanics. I play it like a collectathon so i fall behind very quickly. But for story playthroughs it makes sense. Although lower-level portals would make farming for low-end resources and items a lot less tedious than save scumming if you get a poor encounter. also, I'm trying to unlock everything in the gallery but the special hybrids are tedious as hell. do they all require just having four base species or do they require specific traits or tamed animals to be breed?
gary gallimore
2019-08-09 19:29:36 +0000 UTCThanks, the kings quest are just meant to get the player to do something so they have a reason to get stronger other than the end mission. If there was just the end mission you wouldn't really know how well you're doing at any point before. Scaling enemies based on your party kinda defeats the point of getting stronger, especially if thats also the case with the final mission. and if its not the final mission might be way to hard if you only fought weakened enemies. I might make it so that even late, a few portals with low hostility spawn, but if you're requiring those you're probably already falling behind. kings quests are kinda meant to force you to keep up with scaling enemies. The game is designed so its possible to actually lose if you don't do anything, but you still have a lot of freedom to do non optimal stuff
Syvaron
2019-08-09 11:00:08 +0000 UTCJust found this game and so far I'm loving the direction. I've been looking for a good NSFW game focusing on breeding and variability in choices and this scratches that itch very well. However, I have some criticisms which may have already been stated. The king's quests are a little too steep. They needlessly rush the game that already has a timer (if you opt to not play indefinitely). personally I'd make them more of an optional thing that's challenging but has high rewards. Another user suggested altering the king mechanics so it's a tax that the quests help lower week to week. I think this will help because as of now it seems like a lot of the mechanics of the game are fighting for attention and the king quests are quiet the elephant in the room. The brothel is good as it is but I think can be streamlined as it isn't intrusive on other mechanics from what I can tell. perhaps move the sex training into the brothel screen since it's mostly used for that and makes it easier to track all your workers in one place. Also, I admire the sheer quantity of options for training but they seem redundant. I understand it's to reward trial and error and smart planning but for new player like me it was intimidating. Maybe try having training require a pair (your own creatures or one of your own and a brothel supplied trainer) and selecting the category to train both rather than selecting a separate category for one and then the other. that'd reduce confusion and down time and probably ease up any future modifications to that system since it won't be as complex (but not less rewarding!). make sex preferences type based than part to part based. you could balance the new simplicity with higher exhaustion costs. The combat is fun for sure but I think the portals scale too quickly if you stat to lag behind. one fix could be to have it scale with your current party when you enter a portal. or to have it scale to the highest stats of the characters you have rather than day count. boss fights should have a minimum difficulty that scales upward as you progress. The arena is fine as it retains having low and high difficulty fights. the portals should be the same. if you're in day 50 facing hostility 20 portals but the entire time have been focusing on collecting all the breeds and hybrids of monster you'll get stomped on. having them scale to party helps this. I'm no game designer or programmer so I don't know how these would work in practice or how easy they'd be to implement. But I love RPG's and know how i'd have more fun (already have tons in this game though!). I feel with all the mechanics vying for attention it runs counter to our goal of replay-ability and customizability in how to play and win. because so much needs to be managed, and at times very very intensely, it forces a pattern from the get-go that is hard to break out of. most of my play time has been with Evolution (I figured since it was about adapting it'd have the most variability of all the starting characters) and have trouble starting out without setting the game to infinite length and unlocking everything that run to have it all for a serious story run. If you read this all somehow then wow! thanks. it shows me you really care about feedback! I can't back you financially just yet sadly. I'm a college student barely making it by with my current job. any extra money will definitely be coming your way when I can offer it. Thanks again for reading this all.
gary gallimore
2019-08-09 04:39:40 +0000 UTCi think you might want to check some changes you made to the hybrids, some things seem.... weird. like fire demon being magic focussed but having no guaranted skill at all or demon harpy having small breasts but massive milk production. milk production in general has some weird values here and there.
True Administrator
2019-08-05 17:22:12 +0000 UTCWhen swamp slime absorbs another slime, her gene values could go above ten. Is it intended?
Vasiliy
2019-07-26 13:23:29 +0000 UTCI haven't touched the game in a while, but I finally have time to get back into it, and I gotta say, this latest build is amazing. The balance/progression difficulty feels so much better to me than it has since maybe last year. And the tutorial is great, it taught me a lot about how to get off to a good start in the game and spread out my activities in a productive way. The only thing I would add to the tutorial is some info or guidance on how to budget your girls' exhaustion, since the pace of accumulating and restoring exhaustion differs so much between the main char and the other characters. But again, this is stellar. This game is shaping up to be something incredible
non_user
2019-07-20 07:15:19 +0000 UTCat some point it changed so you get exp at the end of combat. Or do you mean that doesnt give exp?
Syvaron
2019-07-16 10:47:46 +0000 UTCIt might be just me, but for some reason i can't gain xp in battles, not really sure why
Aegis
2019-07-16 05:08:29 +0000 UTCYou need 100% or higher difficulty to unlock gallery scenes
RomarioRs
2019-07-15 10:21:30 +0000 UTCAfter around 3 encounters you'll get a new option for her to join your group, that may be what triggers the gallery unlock.
2019-07-14 18:52:22 +0000 UTCCould anyone tell me how to unlock scenes in the gallery, like I met multiple times the Plantaur-girl in the forest/plains but her scenes are still locked. ._. And no I didn't cheat on that save.
Potatobrain
2019-07-13 13:21:50 +0000 UTCThat was fast! Thank you, Syvaron :-)
Steffen
2019-07-12 14:20:51 +0000 UTCupdated
Syvaron
2019-07-12 14:14:04 +0000 UTCMay I humbly request the Linux version?
Steffen
2019-07-12 12:36:08 +0000 UTCyes
Syvaron
2019-07-12 11:57:51 +0000 UTCSo are you planning on adding more actual scenes soon?
Paddy554
2019-07-12 06:34:19 +0000 UTCThe randomness of events seems to have been changed, saving and generating for example a new day no longer randomizes the traits of eggs.
Secured Party
2019-07-11 19:15:13 +0000 UTCrequirements should be lowered to 4, which is achievable from 0 through upgrades
Syvaron
2019-07-11 18:52:45 +0000 UTCSo what ways are there to increase the main characters genes now that the adaptation potion has been nerfed? If you want access to the special forms in the evolution path it now forced you to spend your character points on all your genes, kind of takes away from the options in character creation, unless genes now can be increased with some event or more than the 1 or 2 point boost from the various species global upgrades.
Secured Party
2019-07-11 18:50:11 +0000 UTC