V0.9.4.2
Added 2019-04-11 22:19:58 +0000 UTC(not tested if saves from 9.3.2 are compatible, but would probably be weird anyway). unlockables.sav/teams are compatible anyway
Windows:
https://mega.nz/#!MCJmwaLD!qDZYCVUPWJCmaNbqlQBVhEoLjy1bGq19KX6ybAUPcMo
Linux:
https://mega.nz/#!ASQGmQiQ!nA9yDpfQgQ2yIVkuL3oVt10vCEnFkS3YQha_tR_U5iY
Changelog:
- optimisation (loading times etc./ might work again for people having troubles in the recent versions)
- druid gets a fairy companion
- small guide/questchain for new players (at the companion, turned off in settings)
- basic loading screen for some transitions instead of lag (can be turned off if it loads to quick)
- random tips on loading screen and startmenu
- added continue button to the main menu to load the quicksave
- game window resizable (weird to turn fullscreen if it was started in windowed mode)
Content:
- lava-biome portals, water ow-skills can cool lava
- 4 rare mini biomes that can spawn in worlds based on their type. (Usually high risk, high reward biomes). Gives reason to care about exploring
- 2 new creatures + 4 new humanoid species exclusively for the new rare biomes (mostly special in some ways)
- 1 general new creature
- Seedlings have a second humanoid end-form
- some new items
Changes/Balance:
- New skill for druid and base plant to summon vines which engage enemies in combat
- can toggle walking modes on the overworld to change speed/random encounter rates
- healer spawns at the market for the first few days and every 10th day (removes injuries for some gold)
- character exp-requirements for level-ups increase slower
- ow-skill to spawn slime can target any tile (even air)
- creation power increases by 2/day and decreases by 1 for each destroyed hive. (no longer increased based on open portals/portaltypes and always shows the real value)
- decreased morale loss when a character gets injured
- instant breeding costs no exhaustion for the characters. Exh for mc increased
- removed restriction to assign characters to the farm after 12:00, or when too exhausted (will just rest less effectively at the farm if neccessary)
- removed exh restriction to add to brothel
- small overworld scout actions for druid/evo companions (usually worse than magicvision)
- battle requirements for portal-rewards lowered to 3 each (instead of 4)
- lowered entry cost to starting portals
- nimble/lumbering rarity increased. Nimble now has a str penalty
- egg base progress/day increased to 25% (instead of 20). farmers 35% (also get 2 crystals per egg)
- recuited characters start at 0 exhaustion
- hostility affects ambushchances while camping. Guardpower decreases that by a flat amount instead of percentage (can be 0)
- changed order of statchanges. Now percentage based changes only apply to the basestats. Flat increases are added later on.
- new ow-cheat "gen" to generate a new world with the same settings
- cheat "lewds" doesn't flag the save as cheating while dates don't have much content etc.
- many smaller changes + bugfixes
Comments
This also happens to me but in my case it's when I beat an Arena battle. I only had Seleil and AN-3 on my team and it duplicates them both after every match. On top of that I had a king quest to do arena battles at the time and it counts each match as 2 towards the goal
KM
2019-04-16 23:34:58 +0000 UTCWhen I first read about the Dating system in the update notes I wasn't too sure how i'd like it but it turns out that is probably one of my favorite features in the game right now. The Evolution advanced form system is also pretty great. I enjoy unlocking the various parts and getting skills and body parts to my liking. Considering those two things are fairly new I'd say it's a great start and I can't wait to see you further expand upon the dating and advanced form systems
KM
2019-04-16 23:24:53 +0000 UTCsame here, in the same conditions (EDIT) - Happened playing with Evo too.
DPM
2019-04-14 19:16:35 +0000 UTCThat optimization did the trick for me, I am able to play again. Can't wait to try out all the new stuff
KM
2019-04-13 22:16:30 +0000 UTCEditted: It happens every time. Tried it with another new character as well. It happens on the first map that I explore (seems to be any map). During that first exploration, all of my party members duplicate. The duplicates will come with you back to town. You can assign them different places, but they share the same stat pool (ie: Exhaustion) and trying to remove them causes morale loss. I was incorrect, every map seems to do this whether its the first exploration or multiple. I am using a Prince character, have done it with Seedlings and without, and with humanoids and without. If there is any non-player character in the party (seedlings, mules, etc as well), they duplicate after each battle.
2019-04-13 15:17:14 +0000 UTCdoes it always happen, or only if you do something specific, in which case what?
Syvaron
2019-04-13 04:40:53 +0000 UTCSame :T
SunaLu
2019-04-13 04:32:00 +0000 UTCI've found a bug in the first Special Portal on a new game that duplicates all party members after every battle. It will create a new sprite for each duplicate, but they all seem to share from the same base character as only 1 character can move/operate. The AI will attack and kill the added characters, however, and this obviously blocks any recruitment very quickly.
2019-04-12 20:08:36 +0000 UTCyou need to unpack it (7zip or winrar), then just start the .exe
Syvaron
2019-04-12 03:36:26 +0000 UTCis there a particular program that you use to open and run the program?
michael Blackwood
2019-04-12 03:34:48 +0000 UTC