NokiMo
Syvaron
Syvaron

patreon


V0.8.4.1

Only the unlockables.sav is compatible

Windows:

https://mega.nz/#!dL4RQIRI!4iwL6mFvA3u4pIidEGKQSX9h5HoQLt53aBl4IRFU-2U 

Linux:

https://mega.nz/#!lehByKzC!n1LOXzvxjMl0aaMBSfDbvTd4GLvvtLzrWIBkBT3Dh4s 


Changes:

Brothel:

- Characters won't be removed automatically, but work less efficiently with low morale. Overexertion reduces morale

- Possible to buy different rooms + upgrade their capacity

- Can select settings for those rooms and assign characters to them

- Characters have a base brothel value, consisting of all relevant stats (previously the income when working there) which only affects the rooms appeal now

- Things like average beauty, highest sexskills etc. affect the appeal based on settings

- There is a limited amount of customers in the brothel each day

- They are split into groups based on gender and richness, which will also affect the visitors in brothel-shows

- Customer count changes naturally based on satisfied percentage of customers

- Madam profession starts with 2 rooms + bonuses to brothel appeal/value


Character management:

- Characters have an assigned living place, which affects exhaustion removal etc.

- characters without, restore significantly less exhaustion. Discourages having too many characters and enables special focus on a few active characters

- You can change a characters salary, giving small daily morale boosts + a one time big boost/reduction when changed

- Exhaustion is reduced even when not resting. Resting doubles the amount instead

- Possible to assign other things than resting for idle characters (hunting for food, training etc.)

- Non humanoid characters only need food. (no money, housing capacity etc.)

- easier to use character-detail menu(D) menu: can quickly cycle through characters (based on location), assign equipment, livingplace, salary etc.+ hotkeys for most things


Other:

- Possible to arrange specific ranked battles for money

- removed some unnecessary stats for preferences (personality/Species/sizes)

- new unique character

- resource tab now shows actual changes from the last day rather than predicted changes for the current day, guaranteed changes still listed as tooltip


Balancing (bigger changes):

- many things are generally less extreme: easier to get to okay values, harder to get ridiculous values

- money is generally harder to get (brothel changes, items sell for less), but most daily things cost less 

- levels for evolution special forms increase based on percentages instead of the base stats (hopefully prevents the ridiculous mid-lategame stats)

- bigger variance in portal hostility, average scales slower

- reduced overworld building costs (also possible to choose wood or stone for roads). roads reduce random encounters more

- high gene values don't increase stats as much as slightly lower values (e.g. previously gene value of 10 would get almost double stats than 9)

- characters hired in brothel shows have better stats/genes (based on richness)

- resource buildings are cheaper/ weight of resources increased/ money weighs nothing

- only lose half your resources when fleeing

- can select more crystals for each egg


+ many bugfixes/smaller balance changes

Comments

Stat adjustments for the futa MC (such as base attractiveness) are reset after transforming between different species types. Would it be possible to either make those changes static across all forms, or retain them for each individual form, so adjustments made aren't lost when transforming? For example, if one raises their base attractiveness to 100, then changes to a centaur, that attractiveness value is reset to default for both the centaur form immediately after the change as well as the original human form when you change back. This seems to be the case for any stat/value transformation applied, and makes adjustment potions for the futa MC mostly useless.

Bebop Cola

Specialform levels increase stats of every form (2% each stat per level) Other forms only increase stats for each hybrid that shares a base species Genes don't affect anything regarding levelling for evo

Syvaron

How exactly does stat increase work for evolution MC now?

True Administrator

Yeah i'm blind >:(

SunaLu

Gotta say, keep up the great work, really well done!

John Wick

infirmary upgrade at home. After getting it the character needs to be non-exhausted and have high morale to be healed

Syvaron

Help me guys, I can't find

SunaLu

How do i heal injured characters?

SunaLu

I've to say I really like the new character screen and the stuff one can do there. Good work!

Escalor

once you get 2 hybrid species, making a new game and using the trait that makes hybrid show up in the world helps. Ones that I know of are, anglerfish[lymean/mermaid], satyr[centaur + beastgirl/succubus], demonbeast[ beastgirl/lavagirl/succubus], waterangel[lymean/ succubus + mermaid], Naiad [lymean/mermaid], and firedragon[ lizard + harpy/lavagirl]. Don't know if their are any more besides the bloodfairy, which is from killing the king as have not seen any others.

zachary bohuslar

Can I ask you to tell me what the newer hybrid species are? I have been breeding nonstop and have yet to find any of the ones that were not from the archives a while back

KM

First time back playing this since ver. 8.0.2. and I must say I really like the changes you've made to the game so far. I wasn't really sure how to feel about the egg system but it's not so bad overall. The only thing I have encountered that I'd say doesn't make any sense is the event that you get where it says "Nothing here". If there's nothing there, what's the point of the event being there at all? Other than that though I absolutely love the game and keep up the great work!

KM

- "money","stone","wood","crystals","food","resources": gain resources - "maxexhaustion": increase player(max)exhaustion - "commonitem","rareitem","legendaryitem": gain a random item of a certain rarity - "character": get a random basic character - "portal": create random new portal - "relations", "lewds": increase relation or lewdity of town npcs - "tavernpoints","skillpoints": gain points - "breed": instantly breeds the two first characters in your party with basic focusses - "unlimited": sets savetype as unlimited/the basic one

Syvaron

were can i see cheats for the game ?

Ben

I seem to have the same problem at random as DevilDude. The combat chanes being randomized makes it a little harder, but at low levels it becomes too difficult if you happen across overleveled encounters a lot, especially when playing in shorter game runs. Try to limit the start of the game to where enemy encounters are more balanced towards a starting team, or make it where encounters are biased around party size, player level, and days passed so it forces you to go into combat to gain levels fairy early, but will still allow people to build up brothel income if needed or do arena battles to train.

TMarn

Ok first nice work on the game i like the changes but now for the second Part could u make the encounters a little less ramdomized? An example: I just got in a hostility 1 world with my lvl 1-2 chars and i got wiped by an ambush with lvl 5 enemies....Isnt there a possibility to make the enemy encounters a lil bit more fair like no enemy is more than 2 lvl above ur highest char or something like that? But anyways great Artwork great game and really fun to play (except the randomized wipes^^")

Andokar

unity. it says so on launch

Syvaron

Yeah, I understand. I appreciate the work you put into this work, really, it's just that redoing everything again because I didn't go through the game yet with Evolution is a bit annoying, but with each update I have to try the new things... Oh well, it's probably just me.

Raznaak

What engine do you use to create your game?

Hot Bunny (Adult games 18+)

On point stuff. Really dig the idea of housing, makes it easy to get an overview compared to old system.

Smaug

One of the main goals with this game is replayability, so you would want to start a new game to try the different characters, newly unlocked traits etc. so at that point you could just start in a new version. (unlocked stuff is compatible for any version). But as it currently is one game feels quite long, as each ingame day takes quite a bit of real time, i'll generally try to increase that pacing (default length is also now the 30 days length).

Syvaron

I understand why you would make the older saves not compatible, for balance sake, but I have a hard time deciding to play the new versions, since I've put so much time in the previous ones and I don't want to lose it all, again...

Raznaak

merry xmas syvaron

Mr Allaria

In linux version size of main game window smaller, then game content :( Top and bottom lines of game information is out ob window border.


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