AI skill usage
Added 2018-03-28 18:15:29 +0000 UTCShould enemies use skills?
I kinda like the way combat works right now and adding skills to the ai would cause a lot of problems.
I would either have to remove most ranged damage spells, so enemies couldnt just all attack the same character before you can react, or make it so all characters move based on initiative rather than all at once which would slow down everything a lot and would generally remove a lot of strategy/planning. Both of these I don't really like
Alternatively I could just make it so only boss enemies use skills, so ranged skills etc. wouldnt be too overwhelming and it would give bosses something more unique than just higher stats. Bosses would only be max one per battle so you can kinda play around their skills.
Also I could only make them use movement skills like fly, charge etc.
Comments
It would be balanced based on whatever it will be. The problem is now it wouldnt really be possible to have important/difficult battles if you dont care about time because you could just kite everything. The alternative would be that some battles need a time limit which would probably be worse. It could also work to just attach a boss to every important battle that puts some pressure on you by summoning stuff/dealing ranged damage etc.
Syvaron
2018-03-31 13:33:01 +0000 UTCOh god, I just saw that bosses + others use moveskills has taken over in the polls. Guys, please think about this. The only thing that makes this game remotely winnable is the ability to kite enemies. If you give the enemies moveskills, you'll pretty much always need to have a maximum size party in order to be able to play effectively in the early game. Please, please don't go this route!
Solusphere
2018-03-31 12:30:31 +0000 UTCCertainly is too early to tell in my opinion. The last comnat upgrade made it kind of harder but it's really manageble. Movement skill will screw us hard in some combat, worse than abilities i think. I like the idea of the boss monster. In the actual build, the only thing that slow me a bit portal wise, is the fact that low lvl portals don't really spawn that much, so you can't up your party. The thing is, ennemies are basically the same as us now stats wise, and that's good if you capture them, but it's much harder to think of a balanced way to let us win if they can be more than us. In pokemon (yeah referrences!), wild ones don't have as much stats and capacities (not the best at least). If we could breed abilities (or train)(exept for creation who can pretty much make monsters (war machines) if you manage your species points well), the gap would shorten a bit. You could also double the cooldown duration for them, mana cost upped or something. Dunno, just some though. Still gonna play it even if it's unwinnable :D Will vote all skills but bosses could be great (i must be punnished for the number of flame demon i killed for that potion u_u)
Arachnid
2018-03-28 19:02:53 +0000 UTCI feel like this should be something under settings
BoogerBrigade
2018-03-28 18:59:21 +0000 UTCoops, hit enter. My concern is that the player might find it too easy/monotonous to defeat enemies that just path to melee range. But time will tell! I find it challenging enough already.
2018-03-28 18:44:45 +0000 UTCI think a limited number of skills could be appropriate? Maybe in higher risk portals, some enemies could have a skill.
2018-03-28 18:42:45 +0000 UTCin combat the end turn button can not be clicked on with a mouse to end the turn. i am also not able to center the combat map to the active character.
Secured Party
2018-03-28 18:27:24 +0000 UTC