NokiMo
Syvaron
Syvaron

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Scenes

I noticed there is a weird thing about writing dialogues in scenes. Forcing the maincharacter to say exact words basically forces a personality onto her, which is a bit weird. But only describing everything in a summary-like way, where players have to imagine the exact words, sounds quite odd (how it currently is). 

So just a quick poll to get some opinions about it. 

Comments

I feel that the best Direct or Indirect method of speech is player choice, where the decision is made via dialog, you can therefore have a direct and indirect method of building a character personality, and you could consider unlockable traits as the identifier, e.g. if you are playing a lusty character, character dialog could reflect this and vise versa if you are playing passively.


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