Some bit updated models
Added 2019-02-28 21:32:38 +0000 UTCI should do it long ago, but some fixes was needed to do.
Sooo...
Rope texture - https://mega.nz/#!Xipg2ADQ!nw01Jv2ncvYKAoKuPccxGA9FTmhMribgX4p2-5ARZ1Y

I was learning how models create fom 0 and when i decide what to create i choose rope, simply because i didnt find anything adequate on workshop or sfmlab :)
it has nearly 30 bones, texture, some kind of paracord, bumpmap to make light not look like crap on model :)
In future maybe add some more textures and some flexes to bake able it become thicker or thinner.
HorseCock - https://mega.nz/file/XuBl1Q7T#0pyn5W-Yok1V1d5wqHEEz7GkSg0JVmFSQzs78H1NjFk (UPDATED 26.02.2020)
Used in wido animation. Model is subdivided, so almost all flexes rebuilded from 0 bcz entire model goes messy when you activate many old ones...
MercyClassic - https://mega.nz/#!n2gSGKYY!q8Zawu1ajG5qaCheBbmJF59ppGB-uQiZtqSqbb5hDBg (UPDATED 26.02.2020)
Other mercy models had some stupid issues when i created loop animation so i ended on classic one. This one has some weight tweaks like knees goes almost square on old one(like on other models too), some butt weight fix to texture would not go zippy when you rotate legs. Also some flexes... (some a bit bad so in future would be updated)
TracerTalon - https://mega.nz/#!mnoXGJAI!__rTRCn0-bt7vbq_O1y0w0CXQPda_on3qAGZ5iukcIg
Updated weights on "jacket_open" texture so her body would not go through jacket texture in most angles of hand rotate.
PS All models has differend names like z*.mdl bcz was need to compare to original ones
PSS all rigs work from original models bcz i didnt touch bones