NokiMo
Weird World
Weird World

patreon


Version 0.75 Beta Release!!

Hey all, 0.75 is finally ready. Originally I had meant to release it on the 15th, because you know, it's middle of January like I originally said, but Jan has 31 days, so I think I can get away with releasing it now and still be a man of my word. Anyway, here it is.

PC

https://mega.nz/file/M0wTWSZQ#COv1ciYIOhos_WZNmXIQ8Tl2Ld-CYdBoKGeIF98Gc70

https://www.mediafire.com/file/l4323ru2um56fiy/Superhuman-0.75-pc.zip/file

MAC

https://mega.nz/file/E0p3SYBB#iuzXrT91MoWUqyu7qtm9Upf3QjApFTyiAXyLQNV5-X4

https://www.mediafire.com/file/gbdegyw7ze7ijvm/Superhuman-0.75-mac.zip/file


Comments

Thanks for the feedback and the bug report. I'll give a thought to spacing the more serious days out, probably make them just their own separate day. As for side quest influence, I don't know if anyone has picked up on it, but I'm basically just following my own variation of the Persona formula. Side quests are mostly just to get to know the characters a little more outside the main story, make them seem a bit more real. But i do intend to make the stuff that happens in the side quests show up in the main story as well, but not until all the current side routes are complete, after that I'll dedicate the following update to adding the results of these sidequests in various ways to the main story, using the time I would normally use to develop the side routes. I'll probably make a post about this later so that people know.

Weird World

Badasss updatee

KingCollin

Good update. A remark concerning sidequests however, that feel more and more as if they're happening in a different universe from the main plot. The first reason for that holds to the fact they can be done in any order and started at any time, creating quite the shift in terms of stakes, like "Morning: Negotiating with the mafia, Afternoon: Pooping on the dean's desk, Evening: Killing a giant monster". The second that what happens during sidequests seems to have little influence on the rest of the game. While it's understandable in terms of game design, to avoid having to handle a billion variations of the story, it's still weird to have important events like Liz learning of the MC's secret (possibly relatively early to boot) seemingly having no real impact in the long run.

Rachnera

Quick bug report: Some small issues with Demi's new scene. 1. The text always refers to Demi having a pussy even in the boy path. 2. The scene breaks if accessed from the gallery. The later should be easily fixable by adding something like the following under "label demiclovesex1": if _in_replay: menu: "Demi girl variant": $ demigirl = True "Demi boy variant": $ demigirl = False

Rachnera

I must say i loved this update it was amazing and the cliffhangers always leave me wanting more i noticed some misspelled words but other than that i didnt really see any glitches again i really loved this update cant wait for the next

SenseiArtemis

I wasn't really digging Liz's storyline, but that last mission made my opinion do 180. Thank you for the great update!

Statue345

Hell yeah, been looking forward to this.

Simon Grimmer


Related Creators