projectLUMA - v1.54
- Consistent sky reflection
- Fixed bad fog texture downscaling
- Fixed normals for entities when Auto Bump is enabled
- Further HDR and eye adaption improvements
- ... 2021-02-02 19:53:29 +0000 UTC View Post
I couldn't recently thank everybody that joined my Patreon just in time, so that's why I am writing this post:
I wanna thank everybody that recently joined my Patreon!
Expect more upda...
2021-02-02 11:37:09 +0000 UTC View Post
Hi!
I now created a project board on github for those who are curious enough to track the development of projectLUMA.
I'll post issues like feature requests, improvements and bugs in th...
2021-01-12 19:34:47 +0000 UTC View Post
Do you like the effect like when you look at a dark spot the overhaul image gets brighter? Or do you prefer the brightness to be consistent? Generally asking for gameplay, not just for the looks. 2020-12-29 21:14:47 +0000 UTC View Post
You probably were wondering where I disappeared. To sum it up I've been super busy preparing for exams. I'm (almost) done with them. Here you have a new shaderpack update:
I'm sorry for the lack of updates, I've been really busy with university stuff.
commit (origin/v1.34, v1.34)
Author: DeDelner
Date: Tue Nov 19 18:55:14 2019 +0100
The new updated has been released to public. This version includes extra settings for my Patrons. You'll find these settings in the shaders options.
Here's a list of the full changelog:
commit (HEAD -> v1.31, origin/v1.31)
Author: DeDelner
Date: Sun Oct 13 15:50:26 2019 +0200
commit (HEAD -> v1.24, origin/v1.24)
Author: DeDelner
Date: Sat Sep 14 11:16:59 2019 +0200
Also I've been thinking of a hardcoded PBR format, which any resource pack will have PBR.
2019-09-07 23:22:42 +0000 UTC View Post
v1.20
Date: Fri Aug 23 21:27:05 2019 +0200
- Updated Environment menu
- Updated .lang file
-...
2019-08-23 19:40:07 +0000 UTC View PostYo,
my apprenticeship/dual study has just begun and that means I won't have that much time to work on luma but no worries, I'll continue developing on it. Just a little bit slower. Like for n...
2019-08-10 10:41:03 +0000 UTC View Post
- Added feature dirty lens
- Warmer ambient color
- Blue fog
- A little darker ambient light
- Reduced film grain amount
- Added feature rain puddles
- Changed PBR roughness curve...
I'm back from vacation following with a new version. Sorry for the long break.
- Globalized code
- Added temperature slider
- Added torchlight temperature slider
- Added feature wavi...
Nothing much new but I wanted to post this before I go on a 10-days vacation.
- Added stage spidereyes
- In case torchlight doesn't work in Minecraft, emissive entities will be lit properl...
Out of curiosity, I implemented a FXAA Shader to Luma. This one is a little bit experimentally though because in order to run the code, a higher OpenGL version was required. I'm not sure how well t...
2019-07-01 13:00:23 +0000 UTC View Post
I think everyone waited for this for a long time. But here it is. projectLUMA got finally released.
But the development will continue and my Patrons will get new updates really soon.
2019-06-27 23:40:14 +0000 UTC View Post
OK so before Luma hits public release (v1.00), I need to make sure everything works fine. I want all my Patrons to inspect Luma and tell me if they found anything behaving wrong.
Change...
2019-06-08 21:19:18 +0000 UTC View PostHey my Patrons,
I just want to inform you that projectLUMA is now in the finalization process. The main part (core) is done. Features like night vision depth of field and other stuff will no...