NokiMo
Swelladia
Swelladia

patreon


Progress Report (8/22)

Sorry that I am so behind on keeping up with patreon posts (as is the preview for the last two months...) I've been working hard on 1.2 WIP #1 and have been trying to get it done as soon as possible. I've gotten the spritework for it finished and I think it's some of my best work yet. There's some new inflation types! (Posession, breast inflation, thigh/butt inflation, etc.)

I spent a lot of this week making rooms & working on that, so it's nearly done! I just need to finish the rest of the dialogue & work on implementing the Druid class which will require a bunch of changes to the UI system under the hood.

This WIP almost doubled the number of enemies in the game so it has been a lot of work to get done. That's not including how much work the dungeon was to code itself. I've made unique layouts of rooms for every dungeon with about 40 rooms and 12 layout patterns per tier.

I'm hoping to get it done sometime early next week, as I still have like ~300 lines of dialogue left for the enemies and then a bunch of testing for the endless dungeon itself.

I've been working on future stuff as well! I redesigned/finished designing the story bosses going forwards. As a reminder most story bosses will be unique mechanics rather than a standard RPG style fight.

I'll be posting the August Suggestion Box shortly, and a preview for the last two month's chosen suggestions later today! This suggestion box will overlap with the September one due to me posting it so late.

As a reminder the first WIP will include:

Comments

It'll still be the same for now. Eventually I'm going to change the dialogue system to have less generic dialogue but more reactions to different states and that will include dialogue for things like being berried!

Verblimp

Question, will enemies have different dialogue when berried or will it remain the same?

Truebuffoon


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