NokiMo
Swelladia
Swelladia

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Progress Report 7/4 + New Class Showcase

Howdy all! This is a routine update to let you know where I'm at with the first WIP for 1.2

I'm currently working on another patch for 1.1.0 that'll go live publically tomorrow, addressing a bunch of bugfixes. I've also been working on a new class as well!

The class is duelist! It's always bothered me that Swelladia doesn't really have a more standard melee fighter, so I decided to add a sword class.

How the hell does a sword work in a game about inflating people?

The idea is the swords are made of a type of metal that passes through moving objects, inflating them in the process. So it'd pass through anything living (mechanical or otherwise) but catch on things like the ground.

I'm still workshopping ideas for this part! Originally the blade was going to be made of magic but the class deals primarily physical damage and I wanted to steer it away from any kind of spellblade thematic.

I'm thinking the metal will be forgeable from special mob drops (by melting down rare materials basically or purchaseable) should you wish to craft your own swords!

If the economy for the weapons ends up being bad as I add more encounters to the game I may have there only be one sword per level, whereas your stat variation comes more heavily from the off-hand slot sheathe! 🤔

How does the class play?

Attacking with the class does two things. First, it applies stacks of Crunch. Three Crunch stacks applies Shredded which cleaves the DEF of the target. Second, it adds to the Sword Gauge (name pending).

Once the sword gauge reaches 50/100, you can pick a Stance. These stances include "Rush Forward!" which trades DEF/MDF for ATK & SPD, and "En Garde!" which forces the enemy party to target the user but allows them to riposte after being attacked. These skills are instant, meaning they don't consume your turn to activate them!

Maxing out the sword gauge transforms your blade, causing your attacks to deal additional magic damage to your foes. You also gain significant speed and unlock some new abilities.

The class also has access to Sheathe abilites. These prevent you from attacking but grant effects. Normal sheathing will cleanse any stat modifying debuffs & massively increase your sword gauge.

Vortex Sheathe, which is unlocked when you max the sword gauge and enter Blitz mode, allows you to absorb 30% of your target's current size. If you don't deflate for three turns, it unleashes it as an AOE attack that hits all targets.

1.2 WIP #1

Here's an updated list of what will be in the aformentioned WIP!

Comments

That's a good idea!

Verblimp

If you want an in world explanation for how it works by hitting hard, just say it turns kinetic energy into filling upon a strike.

General Zeta


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