NokiMo
Swelladia
Swelladia

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Ideas Feedback Form

Attached is a simple form for feedback on some mechanic ideas for the game. Nothing concrete, just gauging interest in different aspects of gameplay. Please fill it out of you have the time! <3

https://forms.gle/RSMgXQu5yxBvT9KY9

Ideas Feedback Form

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(I did open up the form to the public on Discord since I didn't get a ton of responses and it was relatively important!) General responses to ideas feedback form (got enough responses to see consistent results) Will definitely add in future * General Professions outside of combat * Class skill trees (subclasses will be specializations within these [I.E. branches]) * Resource farms Will most likely add * Crafting professions * Class subclasses * Player-ran businesses Will not add * Crafting minigames Addressing free response comments * Displaying balloons in home- I'll probably add this at some point, though not for enemies. I only sprite their front-facing stage for stages past the base, as its the only angle you see in comabt so this would require a bunch of extra work. Kidnapping NPCs would be easier, though! * Different types of fruit inflation- I likely won't add this as I don't think it'd make enough of a difference gameplay wise to be worth pursuing. * Balloon professions- I'll likely add a few of these when I add general professions! * More environmental objects- There'll be a bunch more of these in 1.2! * Environmental statuses (such as getting wet)- I'll be adding more of these too! When I do stuff like add more arcane essence pools like in the Alpha I'll likely have these be statuses. I do plan on making water areas traversable, like gaps were in the alpha if you're inflated.

Verblimp


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