12/10 Status Update
Added 2022-12-11 00:09:00 +0000 UTCYesterday I released Futa Oasis .10 for $10 patrons. There's some more stuff I want to polish up before the public release, but it should be fairly soon. I also have the art for version .11 now, so that's on track. As I said before, I plan for Futa Oasis .11 to be the last free public version. I have to take a break from writing these characters for a while. That should open up time to finally get back to Naked Ambition.
The scene theme for Futa Oasis .11 is miscellaneous. Basically it's stuff that won the polls but didn't really fit anywhere. If you've been waiting for more dominate player stuff, you've finally got it here.

All the ending scenes art, as well as the harem scene art for the full release on Steam has already been done for a while. So this is probably the end of my work with Futa Oasis's artist. I feel like most people liked, but didn't love the art of the game. If you want me to work with her more in the future on other projects, let me know. I liked her character designs a lot.
Netoria grows closer and closer to it's first release next month. The only writing that hasn't been finished yet it some sex scenes, and I'm still waiting on a good amount of art. But it's getting more and more solidified. It's probably the most playtested new game I've made in a while. Including feedback from other creators like Icarue for their experience with SRPG Studio, and N_Taii (maker of the Hentaria Chronicle games) the NTR mastermind. Both make pretty great games, you should check them out.
I changed the pace of the story a bit, making the flashbacks mandatory content instead of optional unlockables. This way you should get more context for the relationship between Gwenivier and Carwyn. As is, it was missing a lot of the emotional oomph NTR as a genre has. I also changed how the "story" difficulty works. Now it allows you to explore all the content without playing the SRPG part at all. Which I know some people are going to want, even if it does ruin the experience a bit.=

Now that I have all the grope art, I've been able to add them into the sex scenes and it looks alright, not as good as bespoke art for each scene, but if I did that the game would take twice as long to come out. Being able to reuse stuff is key here, this game is still just a small side thing after all.
Speaking of small side things, ATMOF is definitely not that. No real news here. I've been steadily refining things and writing more scenes as art gets pumped out. May is still the target release date, with previews of more finalized versions in March. My plan by then is for ATMOF and Naked Ambition being the only things I'm releasing public builds of. That should lighten my load a bit, at least in terms of the number of things I'm working on at once.
That's all for this week. As always, thank you for your continued support.