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Linx

Linx

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Parallax Continued Leaves Early Access Today!

Tell your friends!

I wanted to say a huge thank you to everyone who has supported me and the mod's development over the last year, a...

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Parallax Continued Early Access Release 3

UPDATE 23rd March 2025 - Some big changes here! Please let me know if you run into any issues:

  • Fixed scatterer eclipses not darkening the scaled terrain

  • <...

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Upcoming Feature - Parallax from Orbit

Release 3 will focus on finally adding Parallax to the planets from orbit! It's about time.

This...

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Parallax Continued Early Access Release 2

Release 2 completes the redesign of all planet textures that was started in release 1 and includes massively improved visuals of icy surfaces, such as Minmus and Vall:

2024-10-01 15:41:36 +0000 UTC View Post

Upcoming Improvements - Ambient Occlusion and Terrain Texture Overhaul

Hi all!
Coming in the next release is the addition of terrain Ambient Occlusion and with it, the overhaul of all of the planet textures.

The texture overhaul was at its beginning in Releas...

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Parallax Continued Early Access Release 1.0

This is a complete redesign and rewrite of Parallax. This is an early access preview build for those who choose to support development!

You can find the download link below.

2024-08-24 13:16:30 +0000 UTC View Post

Parallax is now available for Juno: New Origins!

After months of development and working with the Jundroo team, I've successfully ported Parallax to Juno: New Origins (Formerly Simple Rockets 2)! It comes with a variety of extra optimizations and...

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Parallax Foliage (Testing)

Hey all, yesterday I put the first build out for beta testing. For those who are pledged but not in my discord, I would recommend joining because it's easier to gather feedback there. However since...

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Foliage Beta Release

Hey all! Development of the upcoming scatter system is going well, and most of the code behind it is now well in place. 

The Tessellation repository can now be compiled for those who wis...

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Coming Soon - Complete Scatter System

Over the past few months, I have been working on the next major update to Parallax - A complete scatter system.

I've always felt like KSP needed foliage and surface objects to make each plane...

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Update Preview - 1.3.0

These past few months I have been working on a ton of improvements to the shader and the code. These include huge performance optimizations, better quality texturing and support for much larger pla...

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Parallax - Optimizations (RSS?)

Hey all! It's been a while since I've updated you guys on this, but I'm looking into improving the plugin that generates extra mesh detail.

Currently, Parallax does this by taking the entire ...

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Parallax Collisions - Ingame Implementation

Hey everyone! As I'm getting closer to release, I thought I'd share a preview of Parallax's 1.2 update working on Duna.

Duna will be getting a texture overhaul in this update because I'm not ...

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Parallax 1.2 Teaser - Collisions

Parallax will be updating to 1.2.0 shortly. With another major version change, there are some major improvements!

The gif above (38.9 MB) shows approximate collision with the...

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Parallax (Stock Textures) Early Access

Thank you all for supporting the development of Pa...

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Parallax 1.1.0 Early Access

I will be releasing an update to Parallax within the next week. This will include a bunch of performance optimizations. For showing your support, I'm releasing it early for you!

Note that thi...

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