Parallax Continued Leaves Early Access Today!
Tell your friends!

I wanted to say a huge thank you to everyone who has supported me and the mod's development over the last year, a...
2025-03-28 12:02:02 +0000 UTC View Post
Tell your friends!

I wanted to say a huge thank you to everyone who has supported me and the mod's development over the last year, a...
2025-03-28 12:02:02 +0000 UTC View Post
UPDATE 23rd March 2025 - Some big changes here! Please let me know if you run into any issues:
Fixed scatterer eclipses not darkening the scaled terrain
Release 3 will focus on finally adding Parallax to the planets from orbit! It's about time.

This...
2025-01-28 03:32:52 +0000 UTC View PostRelease 2 completes the redesign of all planet textures that was started in release 1 and includes massively improved visuals of icy surfaces, such as Minmus and Vall:
2024-10-01 15:41:36 +0000 UTC
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Hi all!
Coming in the next release is the addition of terrain Ambient Occlusion and with it, the overhaul of all of the planet textures.
The texture overhaul was at its beginning in Releas...
2024-09-21 16:47:15 +0000 UTC View PostThis is a complete redesign and rewrite of Parallax. This is an early access preview build for those who choose to support development!
You can find the download link below.
2024-08-24 13:16:30 +0000 UTC
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After months of development and working with the Jundroo team, I've successfully ported Parallax to Juno: New Origins (Formerly Simple Rockets 2)! It comes with a variety of extra optimizations and...
2023-09-14 17:54:15 +0000 UTC View PostHey all, yesterday I put the first build out for beta testing. For those who are pledged but not in my discord, I would recommend joining because it's easier to gather feedback there. However since...
2022-05-15 10:58:15 +0000 UTC View Post
Hey all! Development of the upcoming scatter system is going well, and most of the code behind it is now well in place.
The Tessellation repository can now be compiled for those who wis...
2022-05-14 01:26:26 +0000 UTC View Post
Over the past few months, I have been working on the next major update to Parallax - A complete scatter system.
I've always felt like KSP needed foliage and surface objects to make each plane...
2022-04-25 02:14:58 +0000 UTC View Post
These past few months I have been working on a ton of improvements to the shader and the code. These include huge performance optimizations, better quality texturing and support for much larger pla...
2021-07-01 13:36:01 +0000 UTC View Post
Hey all! It's been a while since I've updated you guys on this, but I'm looking into improving the plugin that generates extra mesh detail.
Currently, Parallax does this by taking the entire ...
2021-04-05 00:08:08 +0000 UTC View Post
Hey everyone! As I'm getting closer to release, I thought I'd share a preview of Parallax's 1.2 update working on Duna.
Duna will be getting a texture overhaul in this update because I'm not ...
2020-12-22 22:26:40 +0000 UTC View Post
Parallax will be updating to 1.2.0 shortly. With another major version change, there are some major improvements!
The gif above (38.9 MB) shows approximate collision with the...
2020-12-09 13:59:21 +0000 UTC View Post
Thank you all for supporting the development of Pa...
2020-11-06 00:12:51 +0000 UTC View Post
I will be releasing an update to Parallax within the next week. This will include a bunch of performance optimizations. For showing your support, I'm releasing it early for you!
Note that thi...
2020-10-23 19:04:15 +0000 UTC View Post