NokiMo
apolloseven
apolloseven

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6/11 Status Update

TF Card Battle .99 is out and 1.0 is still underway, but with no planned release date as of now. Essentially, it will be out shortly after I finish the design problems it has. The next release will be version .36 of Naked Ambition in just a few days. 

This update will contain mostly new art such as more chibi animations and Ui updates. .36 will be the last update before .4 as the rest of .4's components all involve the weeks after the current end of game date.

So the release schedule looks like this: This weekend Naked Ambition .36, next weekend TF Card Battle .99 bug fixes, TF Card Battle 1.0 whenever it's done and Naked Ambition .4 in about a month. I also have a small little interactive story I've been writing for kicks that I might release in that dead period between the TF Card Battle bug fixes and Naked Ambition .4/TF Card Battle 1.0

As far as Naked Ambition .4 progress is concerned, I've laid all the groundwork for the new content. 1/7 of the new council member visits have been written and I've done some foundational stuff for the card combining system. The trainer stuff and fall random events haven't been started yet apart from some art. I plan on developing each part fully before working on the next. So I'll the council member visits + the card combining system done first (as the two systems rely on each other), then do each trainer, then do the random events. If you're a $10 patron you'll get each system piecemeal, if you're a $5 patron I'll wait until things are put together more seamlessly for a test build.

I don't have a lot of art to preview here besides the .36 stuff, so here's a preview of what the dual color cards look like.

The idea is to have one of the colors be the background, and the icon be in the other. It's less scan-able than the single color cards are so I might have to slow down the card selection animation to keep clarity of what's happening. 

That's all for now. As always, thanks for your support.


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