As you can see the Vex Library is now usable on the Patreon Discord.
At this moment the bot is still running locally but with additional features overall and by demand I am going ...
2022-03-16 10:20:00 +0000 UTC
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As I hinted in the previous post - I am bringing new life to my content creation after I took a deep dive into the NFT space and hopefully learned a lot.
Currently the NFT space is not there ...
2022-03-02 15:37:42 +0000 UTC
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As you probably noticed I went silent for quite a while. I think I needed some rest from the work involved around recording and wanted to learn a bunch of new things.
Now that I did that I wa...
2022-03-02 11:14:04 +0000 UTC
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It is about time to get you guys up to speed. These last few weeks were a hectic mess. But I am starting to sort things out and get back to business.
First - let me remind you guys about the ...
2021-10-21 09:50:13 +0000 UTC
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I started to create the foundation and concept for a mini course.
The idea is to generate an insectoid mech character, have it procedurally rigged with KineFX and then exported to Unreal Engi...
2021-08-20 20:58:08 +0000 UTC
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I wanted to accompany this with the last breakdown to give you a rough explanation for each section but since I need a bit more work on that I decided to just put this finally out there.
The ...
2021-07-25 19:49:22 +0000 UTC
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A very basic backbone of a page is back up.
https://www.davidkahl-vfx.com
There wasn't much to do but it was ...
2021-07-02 12:21:38 +0000 UTC
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The intersect function computes the first intersection of a ray with geometry.
Another closer look into one of the vex functions that you can use in Houdini. &nb...
2021-07-01 12:21:31 +0000 UTC
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I tried that before - triggering some fun exercise amongst ourselve.
( I never did the video of the mirror challenge xD - which I should...)
Let's give it another go - this time I...
2021-06-25 14:00:06 +0000 UTC
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Make use of udim tiles in substance painter in a pipeline starting in Houdini that will finally reach Unreal Engine.
That allows us to create different Materials on just one...
2021-06-18 14:45:19 +0000 UTC
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As I wrote before - I am going to do some clean up and revamping of the patreon page. One part of that is bringing back some purpose of the dev team.
That purpose was for you guys to weigh in...
2021-06-17 20:56:21 +0000 UTC
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Hey folks,
I wanted to make one of these posts again before I give some love to the overall details on the Patreon Page.
There are some minor changes like descriptions, and maybe...
2021-06-17 07:51:19 +0000 UTC
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There is a reason why this video came to life.
And that is me fulfilling a kids dream of mine - of becoming a game developer for my very own game. To be realistic - it will probably nev...
2021-06-08 15:02:13 +0000 UTC
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I started a test with Rohan and Anthony but I figured - why not get you guys on board.
I want to create a new 20$ tier BUT I dont want to push anything there that you would get today. F...
2021-04-26 06:29:46 +0000 UTC
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Yesterday I finished recording JUST a breakdown for the crate from houdini to substance to unreal.
That 1 hour is what comes next on the auditorium tier.
I have the goal to ...
2021-04-22 06:22:20 +0000 UTC
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Well.. i managed to destroy the project. Not that difficult if you dont have a clue what you are doing.
But i managed to get the core back together. Apparently a number of you is interested ...
2021-04-17 13:27:39 +0000 UTC
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Hey folks,
as company to the poll about the next content - here is the current status of that Unreal prototype where I bring the sci fi crate from Houdini to Unreal.
But it is not just ...
2021-04-09 10:14:04 +0000 UTC
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Hey folks,
it is time for one of these again. As some of you noticed I made a deep dive into unreal - mainly to be better prepared to create content that touches unreal.
I went a ...
2021-04-09 06:33:30 +0000 UTC
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DISCLAIMER:
This is a longer version of the video on youtube. After the original 22 minutes it continues to go into the additional examples.
---------------
In this video we take ...
2021-03-26 08:23:59 +0000 UTC
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Just a quick update on things.
1st hour of the cyberpunk layout is excited and awaits narration.
Working on a quick look at houdini to unreal pivot painter workflow. It will be a core...
2021-03-20 09:05:28 +0000 UTC
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As a preparation for the upcoming series which will be available on the Auditorium tier - I wanted to share a quick and public explanation of the basic concept.
While the series will ta...
2021-03-09 12:32:25 +0000 UTC
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Finally the main coding is done. That last wrangle was a beast. In case your are following along this file makes it possible without writing all of that yourself.
I also added the ...
2021-03-01 08:25:47 +0000 UTC
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In the final video of chapter 4 I tackle one beast of a wrangle. It is the brain of the system that determines what tower is placed where.
I explain my approach, the pro an...
2021-02-26 20:05:39 +0000 UTC
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2021-02-06 11:33:38 +0000 UTC
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To reach all the points we need to choose the right version of the SOP Loop.
In this clip I take a closer look on how they work and what we need in this project.
2021-02-02 14:42:46 +0000 UTC
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After a short abscence of doing actual work I am back preparing a first patreon series and continue editing the rail videos.
That first series will show you the process of taking an unreal as...
2020-12-28 09:02:52 +0000 UTC
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I wanted to give everyone a big thank you for all the support you have given me.
I spontaneously decided to reinvest and update my GPU to a RTX 3080 card.
Moves like that ar...
2020-12-17 13:44:56 +0000 UTC
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The latest poll on the topic showed a clear picture that you guys - like me - think this could be an interesting project.
Let me show the baseline of this project which will soon start as my ...
2020-12-08 21:30:31 +0000 UTC
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And here is the file for the latest clip.
2020-12-06 00:31:07 +0000 UTC
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Well, I have a wonderful electronic invention. I want you to see
welcome back to chapter four. In this second clip, we are going to continue setting up the main logic system. ...
2020-12-03 13:55:40 +0000 UTC
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