So the Animalgirl renders are done. Normally for a transformation, there are five unique renders showing player progression. For Animalgirl however, there's 45. Nine full sequences to represent each primary and secondary animal pairing. Of course, these renders are variations upon each other, but it was still a lot more work than normal. The way it works is that the image selected is based on your highest animal level, than your next highest. If you're mostly one animal, it counts your primary animal twice. If an animal level is tied, the tie breakers go bunny, cat, puppy. This means if all your levels are the same, you'll get bunny-cat.