Source Code for Some Geographical Experiments
Hello again! The code for the latest version of the Geographical Adventures project is already up on the gith...
2022-05-02 09:50:16 +0000 UTC View Post
Hello again! The code for the latest version of the Geographical Adventures project is already up on the gith...
2022-05-02 09:50:16 +0000 UTC View Post
Hello! Here are the Unity project files for the latest video. In case you missed it, the video is out over here :...
2021-11-01 20:12:21 +0000 UTC View Post
Hello! I've recently been playing around with foxes and rabbits in a simple little ecosystem. The rabbits munch on the plants, and the foxes, naturally, on the rabbits. The idea was to give the rab...
2019-06-10 11:23:58 +0000 UTC View Post
Hello! You may have seen my coding adventure video on hydraulic erosion a little while ago... Today I spent some time turning it into a little demo with some parameters to play around with. Hope so...
2019-05-27 18:08:39 +0000 UTC View Post
Hello! I'm not sure if this is of any use to anyone in its current unfinished form, but since I'm not working on it at the moment and have had a couple queries about it recently, I thought I'd shar...
2019-04-04 15:50:55 +0000 UTC View Post
Hi everyone, I've been working for a little while on a tool for creating paths in Unity. You can find it on github. ...
2019-01-26 17:07:16 +0000 UTC View PostHello! I've been working on a level of detail (LOD) system for the procedural planets series. It's still a ways away from completion, but I thought I'd update you on my progress.
The first thing I w...
2018-09-04 08:19:22 +0000 UTC View Post
Hello, sorry for falling off the radar again recently! But I'm back now with a new procgen series, this time on generating planets. I hope you'll find it interesting :>
In other news, I'm ch...
Hello everyone! Sorry for the dearth of content towards the end of last year, but I intend to make up for that this year.
I uploaded 7 new videos in January – finishing the gradient editor series,...
2018-02-04 20:32:23 +0000 UTC View Post
Hi everyone, these past two months I've mostly been working on Blender tutorials for the graphics half of the RPG series (it being a collaboration with Brackeys, who is covering the programming end of...
2017-09-01 20:11:20 +0000 UTC View Post
Hi everyone! These past two months I released 6 new videos: the first 4 were in the procedural terrain series, covering optimization, refactoring, and fixing the gaps between different LOD meshes; whi...
2017-07-01 13:12:42 +0000 UTC View Post
This month I released 4 new episodes for the 'intro to gamedev' series. The first was on trigonometry, and the rest covered a simple stealth game prototype. There's still a lot more I want to cover in...
2017-05-03 11:09:34 +0000 UTC View PostI released three new videos this month for the intro to gamedev series: arrays and lists, loops, and coroutines.
In the past I've always worked on multiple projects simultaneously, trying to keep al...
2017-04-04 09:53:01 +0000 UTC View Post
Hello!
I created 4 new videos in February: threading for the A* pathfinding series, camera shake, and two intro to gamedev episodes covering value vs reference types, and raycasting.
Tha...
Hi everyone,
In January I released a measly two videos (sorry). These were both updates to the A* pathfinding series, which added the ability to smooth out the paths that units take.
I s...
Hi everyone, a quick overview of December...
I was finally able to record and release the first two episodes of the procedural terrain shader. It will probably take another two or so to finish ...
Hi everyone.
I released 4 new videos this month — one new character creation episode, and a 3-part (potentially more in the future) series on the kinematic equations.
Last month I promised t...
2016-12-01 12:44:48 +0000 UTC View Post
Hello!
In October I released 4 new videos for the "Blender to Unity character creation" series. The character is now actually in Unity (hooray), and work has begun on the controller script. The ...
2016-11-02 19:24:29 +0000 UTC View Post
Hi everyone.
Most of my time this month went into writing the above terrain shader. This was my first serious foray into the world of shaders, and I found it to be a pretty steep learning...
2016-10-01 09:58:57 +0000 UTC View Post
Hello everyone, thank you for another month of support. In August I released 3 new videos. The first two formed a 'mini-series' on delegates and events (also briefly touched on lambda expressions), wh...
2016-09-01 09:42:16 +0000 UTC View Post
Early this month I finished the first of several mini-projects (the "falling block" game) for the introduction to gamedev series. This series will continue at some point with episodes on arrays, loops...
2016-08-01 16:46:42 +0000 UTC View PostHi everyone, sorry for this update arriving rather late...
In June I released 5 videos: 3 episodes of the Introduction to Game Development series, a Procedural Landmass episode, and, after more ...
2016-07-14 07:22:08 +0000 UTC View Post