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SebastianLague

SebastianLague

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SebastianLague posts

Source Code for Some Geographical Experiments

Hello again! The code for the latest version of the Geographical Adventures project is already up on the gith...

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Project Files for the (untitled) Package Delivery Pilot Game

Hello! Here are the Unity project files for the latest video. In case you missed it, the video is out over here :...

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Coding Adventure: Simulating an Ecosystem

Hello! I've recently been playing around with foxes and rabbits in a simple little ecosystem. The rabbits munch on the plants, and the foxes, naturally, on the rabbits. The idea was to give the rab...

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Hydraulic Erosion Demo

Hello! You may have seen my coding adventure video on hydraulic erosion a little while ago... Today I spent some time turning it into a little demo with some parameters to play around with. Hope so...

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Unfinished LOD-system files for download

Hello! I'm not sure if this is of any use to anyone in its current unfinished form, but since I'm not working on it at the moment and have had a couple queries about it recently, I thought I'd shar...

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Path Creator (unity tool)

Hi everyone, I've been working for a little while on a tool for creating paths in Unity. You can find it on github. ...

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Behind the Scenes – Planet LOD

Hello! I've been working on a level of detail (LOD) system for the procedural planets series. It's still a ways away from completion, but I thought I'd update you on my progress.

The first thing I w...

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Procedural planets and reward tier changes

Hello, sorry for falling off the radar again recently! But I'm back now with a new procgen series, this time on generating planets. I hope you'll find it interesting :>

In other news, I'm ch...

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January 2018

Hello everyone! Sorry for the dearth of content towards the end of last year, but I intend to make up for that this year.

I uploaded 7 new videos in January – finishing the gradient editor series,...

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July/August 2017

Hi everyone, these past two months I've mostly been working on Blender tutorials for the graphics half of the RPG series (it being a collaboration with Brackeys, who is covering the programming end of...

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May/June 2017

Hi everyone! These past two months I released 6 new videos: the first 4 were in the procedural terrain series, covering optimization, refactoring, and fixing the gaps between different LOD meshes; whi...

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April 2017

This month I released 4 new episodes for the 'intro to gamedev' series. The first was on trigonometry, and the rest covered a simple stealth game prototype. There's still a lot more I want to cover in...

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March 2017

I released three new videos this month for the intro to gamedev series: arrays and lists, loops, and coroutines.

In the past I've always worked on multiple projects simultaneously, trying to keep al...

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February 2017

Hello!

I created 4 new videos in February: threading for the A* pathfinding series, camera shake, and two intro to gamedev episodes covering value vs reference types, and raycasting.

Tha...

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January 2017

Hi everyone,

In January I released a measly two videos (sorry). These were both updates to the A* pathfinding series, which added the ability to smooth out the paths that units take.

I s...

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December

Hi everyone, a quick overview of December...

I was finally able to record and release the first two episodes of the procedural terrain shader. It will probably take another two or so to finish ...

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November

Hi everyone.

I released 4 new videos this month — one new character creation episode, and a 3-part (potentially more in the future) series on the kinematic equations.

Last month I promised t...

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October

Hello!

In October I released 4 new videos for the "Blender to Unity character creation" series. The character is now actually in Unity (hooray), and work has begun on the controller script. The ...

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September

Hi everyone.


Most of my time this month went into writing the above terrain shader. This was my first serious foray into the world of shaders, and I found it to be a pretty steep learning...

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August

Hello everyone, thank you for another month of support. In August I released 3 new videos. The first two formed a 'mini-series' on delegates and events (also briefly touched on lambda expressions), wh...

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July

Early this month I finished the first of several mini-projects (the "falling block" game) for the introduction to gamedev series. This series will continue at some point with episodes on arrays, loops...

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June

Hi everyone, sorry for this update arriving rather late...

In June I released 5 videos: 3 episodes of the Introduction to Game Development series, a Procedural Landmass episode, and, after more ...

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May

Hello, just a quick update on what I've been up to this past month.

I've been working on a 3rd person character controller, which will be the focus of a fairly advanced series that follows on fr...

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April

Hi everyone! 

I'm starting this monthly write-up to recap the videos I've uploaded in the past month, and talk about some of the things I've been working on for the future. 


I re...

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