Hey folks,
I was fielding a question about combining normal maps for bevels with existing UVs and thought I would take the opportunity to do a quick demo showing an interesting and quick workflow to accomplish creating worn bevels on low poly assets. It works in EEVEE and Cycles. Here's the scene file as well.
Romain Heck
2022-03-13 15:13:43 +0000 UTCLumer B
2022-03-13 14:09:28 +0000 UTCGREEZYBEAR
2022-03-13 13:58:26 +0000 UTC