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HalfLifeLoop

HalfLifeLoop

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HalfLifeLoop posts

November Build - Delayed :(

Hello people, the demo build for November got delayed, sorry :( Unfortunately, I haven't had much time to work on the project lately, the next update will have the HECU, the View Post

Info about the next build!

Thank you for all your support and welcome to all the new patrons!  I will be working hard to have a new demo for the end of the month with t...

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Development Gameplay Build #4 - Public

This build is the same as Version 3 but with houndeyes, some bug fixes and support for infodecals, have fun!


Controls:
WASD - Movement
Space - Jump
Ctrl - Crouch...

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Houndeye Test

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Half-Life: Loop - Development Gameplay Preview #3

A new demo build showing the current state of the BSP support. Also, all Half-Life base weapons are done! There are still some tweaks to do but they are very functional.

Hav...

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Development Gameplay Build #3 - Public

Third dev build, have fun!

Controls:
WASD - Movement
Space - Jump
Ctrl - Crouch
Space mid air - Long Jump
Left Click - Primary Attack
Right Click - Seconda...

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Who likes Ivan?


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Shotgun

I modified the original shotgun model to make it look like the first person model.

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So gorgeous...

If you are a fan of Half-Life you know what I'm talking about.

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Half-Life: Loop - Hivehand | Mini Update

The Hivehand, also called the Hornet Gun, is a weapon capable of shooting homing hornets which chase targets.

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Half-Life: Loop - Snarks | Mini Update

Snarks done!  This one was a little bit difficult to implement.

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Can you pet the Snark? YES

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Working on the snarks!

The design is a mix between Half-Life 1 and Half-Life: Alyx

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Half-Life: Loop - BSP Import Test

Thanks to the help of a TOP LEVEL programmer, I was able to import BSP maps almost flawlessly. In this video I loaded a modified version of c1a0 slightly adapted f...

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Half-Life: Loop - Development Gameplay Preview #2

New video and new demo!

This time showing you all the new HUD, sounds and some other interesting things like the barnacle!

-Patrons only- Build Download:
2021-08-04 00:47:29 +0000 UTC View Post

New Update Release Date

I will be releasing a new major update with a new playable build Tuesday!

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Colored suits


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HUD Mockup

Mockup of the possible HUD for Loop. I wanted to do something close to the HL2 hud because is more "flat" so is easy to work with larger resolutions, also I like the panels, they provide better vis...

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Gordon Freeman - Model Comparison

A comparison between the original Gordon Freeman (player.mdl) model and Loop's version.

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Gordon Freeman

Definitive version of Gordon Freeman for Half-Life: Loop

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Gluon Gun

The Gluon Gun turned out very well! It's very satisfying to use.

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Extra gif showing a Zombie as an Ally.

I'm thinking about implementing the chumtoad as some type of Pheropod (Bugbait) that works with the more primitive creatures.

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Half-Life: Loop - Development Gameplay Preview #1

A short video showing all the mechanics that are currently in the game.

-Patrons only- Build Download:
2021-06-22 19:23:44 +0000 UTC View Post

Impact effects

Trying to replicate Half-Life impact effects, I think it feels like Half-Life

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More detailed default wall chargers


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Swim time!

I tried to recreate as close as possible the water shader from Half-Life and the player animations.

The physics are not the same, you can't dive because there's no need of doing that in this ...

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Long Jump Module (Preview Video)

There's not any sound effect in the game yet.

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Long Jump Module

I reworked the long jump module to make it more fitting for platforming, so now it works like a double jump but only with forward acceleration

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Push Mechanic

We all remember the horrible push mechanics in Half-Life, most of the time the boxes flew out when pushed..

So.. I created a grab/push system with IK and 360 moving animations to fix that, ...

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GoldScr "vibe"

I'm making some experiments to try to maintain the GoldScr "vibe" so... I will be working on "WORLDCRAFT" to create the rooms and props for the game and then convert them to be used in Unity.

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