In this sci-fi tutorial, I go over how to use speed modeling concepts to quickly create and iterate a room design utilizing a modifier based fabric and pipes workflow. Hope you enjoy.
Here's a KPACK of INSERTS I used to build this, along with the scene file.
Chipp Walters
2021-06-23 07:36:49 +0000 UTCClaude Ducharme
2021-06-22 02:29:26 +0000 UTCClaude Ducharme
2021-06-21 20:18:43 +0000 UTCLonnon Foster
2021-06-21 16:20:56 +0000 UTCPCTechHelp
2021-06-20 17:34:47 +0000 UTCGREEZYBEAR
2021-06-20 12:46:30 +0000 UTCJoseph Jolton
2021-06-20 02:37:50 +0000 UTC