Hey folks!
Well, I'm at it again. I keep on in pursuit of the ultimate ribbing workflow. For me, key is the ability to visualize it *before* I finalize it. This is about as close as I've gotten yet. For those of you not familiar with my NITROX3D series, check out this explanatory video.
https://youtu.be/Atw16f8wZ6Y
(Sorry for the voice quality-- I was going through chemo at the time and my voice sounds like it! haha)
Anyway, a goal for me is always to be able to continually iterate, and the NITROX3D (which really is only just using modifiers as much as possible) helps me do that. Once you get used to this type of modeling, you may find it easy for a lot of hard surface models.
I haven't forgotten the "white clean room" tutorial. Still building some KIT OPS INSERTS for it, so it will go smoothly.