NokiMo
Melongun Games!
Melongun Games!

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Journal update #8

Hello everyone, MelonGun! team here. 

We are getting closer to public release of the game demo, this will have all the basic gameplay functions, some Ero-images and full animated sprites for the first batch of enemies.
We are excited to finally show everyone what we been doing all this time and found support for add more features to the game like the Visual novel elements, extra level, the remaining weapons, and more.

Today devlogs is:

Version 0.0.12
-Blue explosions added when an enemy dies
-Red explosion added when the player dies
-Sync Bar added, non-functional yet.
-The thank now has a 0.1 sec of invulnerability after getting hit by an enemy, the player cannot receive damage from other enemies in this period of invulnerability by any enemy.
-Added animations to the pilot cabin, for idle and running.

-Added animation for the pilot cabin, for damage and level completion.

-Added a white blink to the tank when is receiving damage.

-Added a red blink to the enemies when they receive damage.

-Added the level to the HUD over the health bar

-Basic weapon bullet speed augmented

-Base enemy sizes adjusted

We made a ton of visual and gameplay improvements last week:Getting hit animation.
Idle animation, we are still working on add the cabin lights movement.


We hope to have everything we want done by the end of the week and next finally publish the demo version. Thanks!


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