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UEAKCrash

UEAKCrash

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UEAKCrash posts

A far too in depth look at the tiniest change

If you were involved in the most recent tests of the Trainsawlaser update, you may have heard me mentioning that the jump on the horizontal saws by mid felt different to me. I was dying while tryin...

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The Big Secret Project

Okay... this one is hopefully dropping soon, and partially the reason I haven't plugged a ton in here lately. This project has been in the works for awhile, and after this past weekends secret test...

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Secret map test this weekend...

I've got a project in the works that is coming to fruition, and we're hoping to go live with it very soon. But, we need a quick test for some footage/ general testing before then. Sometime this wee...

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Psst check this out

Here's a sneak peak at something coming to Requiem tomorrow night...

Also, you might notice YET ANOTHER complete remake of the map. PD is hard.

lol, lmao, even.

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Requiem Redo... again!

My map Requiem has proved to be a tough layout to crack, so I took it back to the drawing board, again, again, and simplified and minimized as much as I could. Just about everything is brand new ex...

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Patreon only video changelog-ish thing!

I'm trying something new to give you nerds a little more value. I greatly appreciate everyone's support here, it means a ton to me, so I hate to leave things quiet for too long. Let me know if you ...

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Requiem

I'm still working on this one, as well! Here's some quick screenshots of the next version. The big changes are finally getting the night time skybox in place and fixing all the lighting for that, b...

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Blocked Progress!

Sorry I've been a little quiet, we are definitely starting to enter grind mode on Blocked, and we're going to try to maintain a playable version every week as we progress with the detailing pass! T...

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More on that Halloween Project...

I've been hammering (heh) away on the Underworld portion of my new project, trying to scramble to get it ready in time for its first test this week. It's going to be close, but I think the layout i...

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Let's talk Halloween...

So, I've got two projects in the works for this years Halloween, one of which I'm going to start talking about now, the other maybe in the near future. (It's quite the plan, though...)

So th...

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Blocked

So, now that my brief winter break is over, it's time to get back on the grind...

We're back on Blocked! This project was started last year for the TF2Maps Stack the Deck contest, which we u...

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Some more WIP

Yoooo, long time no chat...

Gavle didn't get in this winter (sad trombone) but that gives me the chance to keep cooking on it a little longer, including finally implementing the 3d skybox we'...

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Bocken Brinner!

So we just got the burned goat asset put together and I had to show it off early! The goat was modeled by Tianes and textured by blaholtzen. The firey version will be used in game for the finale, w...

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Gavle Custom Payload Cart!

Kaboom!

The map is coming along nicely, as of now we're looking like we'll do a soft launch tomorrow (Friday) during my usual test night, and go fully live Saturday on the workshop! But firs...

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Even more WIP Gavle!

Finally got some in game shots of the map, as we're mostly ready to compile! We're cutting it close (as always) but we're hoping to release sometime by the end of this week. The grind has been inte...

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More Gavle WIP!

Here's where we currently stand with Gavle! Things are coming along nicely, and work is just starting on the last stage. We're going to be definitely cutting it close for release, ideally late next...

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Gavle Detailing WIP

Here's how far stage one is at the moment, all work in progress, but coming along nicely! Pear has been absolutely going nuts on it, so we should have a lot more progress to show soon!

Lighti...

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What's up

Yo! Sorry for going quiet there a bit, as you are probably aware, Sewer did not get in the recent Scream Fortress update, which was a bummer, but honestly it gives us a little more time to implemen...

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Different kind of spoiler...

I know most of you are here for the mapping stuff, but here's my bands next album cover, finalized literally minutes ago, and getting sent off for production shortly. We're hoping to have the album...

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Sewer update!

Sorry for the radio silence for a bit here, I've been busy being a dad and working on some of my other various side hustles, working on music, and just in general trying to enjoy my summer! I know ...

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Upcoming stuff

Sorry for being so quiet, I'm at a little bit of a lull mapping wise before things really start taking off again. But let's talk about some of my upcoming stuff real quick.

First, Blocked is...

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Some more final Gavle stage 2!

I've been continuing to grind away on Gavle's second stage, and we're near completion, finally! Looking like it should be good to go for tomorrow's playtest!

I took way longer than I would h...

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Gavle Stage 2

So this has been coming for awhile now. I've been slowly chipping away at remaking Gavle's stage 2 and it's getting near completion, finally! Similar layout to the previous version, but everything ...

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New Finale WIP

Been a little quiet here because I've been more public about my active projects lately, so here's a snippet of some logic I'm playing with for the finale of another map.

The map is cp_sands...

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New new new new project

You may recall Blocked from before, and all the relevant info I dumped before about it, well we decided to remake the map from scratch for the new TF2Maps contest, and honestly I'm already way happ...

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Working on a new layout

I've got a bunch of maps I've been behind on working on, here's one coming along well and possibly will be tested this week! The working title is currently Sewer, it's a stock koth map (at the mome...

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🔥

Buuuuuurn

Stage 2 of Gavle has been blocked out. I'm not 100% confident in it, especially last, BUT, I don't want to change too much before testing so we're going to go as-is!

Payload...

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BRUSH GOAT

BRUSH GOAT BRUSH GOAT BRUSH GOAT BRUSH GOAT BRUSH GOAT

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Gavle Stage 2 Progress

VERY VERY WIP, but here's what I've been working on this last week, I think it's starting to look pretty cool. Mostly just focused on the opening area at the moment, but I'm almost to the first cap...

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Gavle update

Holidays got in the way a bit, but I'm back on the grind of Gavle!

I'm super hyped with the last test we held, after adjusting spawn timers and limiting red's routes out of second, I think t...

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