Hello everyone, Melongun team here again with our fifth week development journal. We worked to implement new systems to the game, experience and new enemies.
Changelog:
-Base experience system implemented.
-Added the gear sprites for experience
-First look to the sidebar
-Strength of the hit-push revised and modified, now enemies have collisions.
-Added a pause key (ESC)
We added the new gear sprite:
And also designed a new enemy:
We are trying to move as fast as we can to have a playable build, but we still have to make some adjustments.
So for now, LET'S SURVIVE!