NokiMo
everlaster
everlaster

patreon


Naturalis v1.4-alpha10b (86.var)

Fixed two issues introduced in alpha10:

Also

-everlaster

Comments

Interesting. That's been a problem in some past versions but I've patched it since, and haven't encountered it again during development. I don't think the user prefs could have that effect, but maybe your default TittyMagic preset could, if you are using one? Worth testing to just hit Reset in the plugin

everlaster

I may have a bug, I will troubleshoot. No matter what I load right now, my value always returns to a 0.0 offset with a value of 0.629 on every model in the physics tab. I will try removing and reloading everything over the next couple of days and see what happens. I might have an old user pref overriding things, I have been using the patreon version since first release without ever really starting fresh, just downloading the newest version and dumping in my add on folder.

Rob Builds Stuff.

Breast weight does automatically scale with breast size, you just need to calibrate after loading an appearance or changing morphs. The plugin adjusts physics, morphing and colliders automatically for different models. If the calibrated settings aren't exactly what you want, you can tweak almost anything to your liking. For example, amount of morphing for breasts is controlled by the morph multipliers in TittyMagic Morphs tab, and the chest region g-force multiplier in Shapeshift. The range of motion can be adjusted with the Angle Limit physics parameters. For anything outside of Shapeshift, read the docs: https://everlastervr.github.io/docs/naturalis/v1_3/

everlaster

Is there a way to have breast weight automatically scale to the model? So that small breasts or flat chests are not crazy distorted if I have normal settings? Or larger breasts move more freely? Maybe a way to detect volume of the nodes or distance from peck joint to nipple? And then have the settings for range of motion be effected as well? I guess I would just like a bridge between all my presets without having to manually adjust for each model.

Rob Builds Stuff.

DM sent

everlaster

Arms are not deformed during animation (dance) with 76 version. They are deformed when using version 84 to 87. It is very strange...Please ?

Freddy

Hi, problem is always the same with version 87.

Freddy

Naturalis v1.4-alpha10c released - the initial calibration now proceeds normally if TittyMagic, BootyMagic or PussyMagic is disabled in the loaded scene (or plugin preset). Fixed also in the v1.3 free release. Find the link in your DM's or on the membership page. The reason for posting this in a comment is because I can't publish new posts or publish existing ones at the moment, site is bugged. :D

everlaster

Hi. I would need some more information, it sounds specific to your setup/scene/model. Screenshots or video would be great, plus info about the model and scene and if I can test those myself. Easiest way to share those would be probably on Discord if you're there, but DM here on Patreon or on the Hub is fine as well . Thanks

everlaster

So I can't use version 84 to 86 with my animations. I removed all plugins and tested with only naturalis plugin and it is the same. Arms are deformed during animation. Thanks for your feedback

Freddy

Hi, since 84 version, body is deformed during an animation. Espacially the arms. I tested with 76 version and it is ok.

Freddy


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