NokiMo
everlaster

everlaster

patreon


everlaster posts

Announcement: Pausing development

Hi,

Due to a change in circumstances, I unfortunately have to pause development indefinitely. So for the time being, this Patreon is on hold - but I hope to revive it at some point in the fut...

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MorphExtractor v1.0-alpha

I devised a way to extract a morph from any start and end states of the skin mesh vertices. The main reason for creating this is to have an easy way to export the rigging based (i.e. bone weights b...

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Performance Overlay v1.0 (out of beta) (3.var)

Update 10 Dec 2024 / v1.0.1 / 4.var:

  • fixed issue where the Show In Play Mode checkbox state did not save

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A small update:

  • By default, the ove...

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DrawDebugMesh v1.0

One of the problems I encountered while creating the Breast_RefM morph was dealing with inconsis...

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Breast_RefM morph and demo scene

This morph will be the basis of all future Naturalis breast morphs. For now, this morph is only available packaged into the demo scene var. In the future, I plan to release it in some morph pack. View Post

TriggerUserPreferences v1.0

This plugin makes all user preferences triggerable, except for anything in the Security tab, and a couple of other settings.

Current user preferences values are stored in memory when the plug...

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Development status

Hi.

It's been a very busy the last couple of weeks and had a lot of stuff to deal with outside of VaM. However, slightly related to VaM and especially getting ready for VaM 2, I researched an...

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Body Weight v1.0.3 (4.var)

Update v1.0.4 (5.var): Fixed a bug where adjusting any slider value would throw the user back to the Head and Torso tab.

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A technical / quality of life update resulting from u...

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WIP: Reference natural medium breast morph

The new breast pose morphs for Naturalis will be built around custom reference shapes. These are created using built in VaM morphs as a rough starting point, and heavily edited in Blender & Daz...

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UXPlus v1.3.3 (17.var)

Removed the plugins list grey background to improve the contrast between plugins:

Fixes:

    <...

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Development status

Hi.

Something a bit different from the usual 🧐

First off, I haven't made much progress on breast morphs yet. I know that's probably somewhat disappointing to hear, but fret not, we'l...

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UXPlus v1.3.2 (16.var)

  • fixed issue where the hair and clothing tab UI elements would shrink when removing/adding the person atom (whether manually or when a scene is unloaded and loaded)

-everlast...

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UXPlus v1.3.1 critical fix (15.var)

Hi, yesterday's release broke the ability to add plugins from the recent and favorites dropdowns. It broke only in the var packaged version, and for the most part I test features on the unpackaged ...

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UXPlus v1.3.0 (14.var)

I've been sitting on this for some time now, waiting for the right moment to finish up and publish the update. I wanted to get it done by the end of this month - just in time, haha.

New modu...

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Naturalis v1.4-alpha13c (93.var)

  • Fixed issue where hard colliders and soft physics joints would reset to VAM controlled values when opening/closing the SteamVR UI due to VAM setting timescale to 0 and back.

Naturalis v1.4-alpha13b (92.var)

The amount of dampening for glute collision morphs and Shapeshift g-force morphs is now equal at every physics rate. Previously there was a physics rate multiplier that scales the damper with physi...

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Fixed Naturalis v1.4-alpha13 download link

For those who already saw the release post, you can now download the new var from the correct link on ...

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Naturalis v1.4-alpha13 (91.var)

Update: v1.4-alpha13b https://www.patreon.com/posts/114356219

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Hello. The soft physics driven morphing...

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AutoGetDependencies v1.1.0 (free, 4.var)

This plugin is now released for free on the Hub: https://hub.virtamate.com/resources/autogetdepend...

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WIP: Part 2 of Naturalis glute soft physics driven morphing

Video credit: HPVL by PluginIdea (CC BY-ND)

I test...

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WIP: Naturalis glute soft physics driven morphing

Hey guys and gals.

Firstly, I want to emphasize the "in progress" part in this work in progress. It looks relatively good and works relatively well, but there are a few critical issues with i...

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Development status

Hi

Quoting the previous post:

But long story short, if I succeed with this, it'll be the best of both worlds: g-force morphs driving the change in shape due to forces, with ...

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Naturalis v1.4-alpha12b (90.var)

Fixes to breaking bugs introduced in alpha11:

  • Fixed issue with physics offsets not applying properly on scene/preset load (this undoes change "Prevent offsetting physics parameters vi...

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Naturalis v1.4-alpha12 (89.var)

A small release with a few tweaks and bug fixes. The fixes will also be patched to the free Naturalis v1.3 soon.

Tweaks:

  • Shapeshift's Glute Side Out g-force morphs reduced to 2/...

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Development status

Quote from the previous Naturalis release post:

I'm working on producing a "proof of concept" of how TittyMagic's and BootyMagic's morphing will work with Shapeshift's g-force mor...

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Naturalis v1.4-alpha11 (88.var)

Hi, I've finally made enough progress to release a new version. This release includes important changes to the g-force morphing implementation, but no new morphs yet; see end of post for info on th...

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UXPlus v1.2.0 (13.var)

A small update that introduces one new module: Show Target On Hover.

 

In addition, two smal...

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Update on publishing to free tier

Hi all,

In the previous development status post, I mentioned I might start publishing more Patreon posts for free members. I would really like to, but unfortunately free tier posts can't incl...

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AutoGetDependencies

This project started small, and then exploded. What initially seemed like a quick and easy plugin turned out to be technically very challenging and complex to implement. The first part of that sent...

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Development status

Time for an update since it's been a bit quiet on the Patreon front recently.

I've been working with my morphs guy on new versatile tools for creating quality breast morphs. Well, he's doing ...

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