TittyMagic 6 alpha 3 release
Added 2023-01-30 16:35:17 +0000 UTCAnother day, another alpha release. π₯
Gravity physics improvements
I took a hard look at the gravity physics implementation and made it configurable per each individual parameter. It's now also more obvious what the specific effects of gravity are.
With gravity physics moved to the individual joint physics parameter windows, the UI layout overall is improved: the joint physics parameter UI is not so empty now, and the hard colliders which are a very critical part of the plugin are elevated to the status of a tab navigation window, replacing the Gravity Multipliers tab.

Which sliders are available in the gravity physics section of a given parameter - or if the section is shown in the first place - depends on the parameter. In the above screenshot, spring has all sliders except Down, meaning that its effects are applied when leaning in any direction.
The sliders are just multipliers with range 0 to 2, similar to the old ones from the Gravity Multipliers tab (except that there's no "Base multiplier" slider now).
On the lower left you can see the target value for the given parameter in different directions that the gravity can act in (depending on pose). E.g. the target Up value is the value that spring will have when the person is exactly upside down.
Each parameter that has a gravity effect also includes an explanation of whether it increases or decreases with gravity and in which directions. Directions can't be added or removed by the user and whether the effect is increasing or decreasing also can't be configured, but this is a step in a more transparent and configurable direction.
Other changes
- The "Control" tab is renamed to "TittyMagic"
- Gravity offset morphing is moved to the Morph Multipliers tab
- Like was done in v5.2 with the morph multiplier sliders, in gravity physics the Left and Right directions are replaced with Sideways In and Sideways Out. It just makes more sense given left-right symmetry. Sideways In controls the effect of gravity on the chest X axis from the outside in, so towards the center of the chest. Sideways Out is the other way towards the armpit.
- In local distortion physics, Fat Collider Radius now increases with both stretching and compression, this combats poke-through more effectively. (Previously it just increased with stretching.)
- The way that friction changes with gloss is tweaked some more, the change was too steep in the first alpha. Now, friction is maxed out between gloss 7.500-8.000, but below 7.500 it doesn't increase as sharply as before.
Next up, polishing the local distortion physics implementation, and investigating how to improve hard colliders. :)
-everlaster
Comments
Yes, everything added to TittyMagic 6 is coming to BootyMagic in one form or another :)
everlaster
2023-01-30 19:51:30 +0000 UTCawesome update! will Bootymagic be update in the future too? really enjoyed that plugin!
LolWhattfBBQ
2023-01-30 19:19:16 +0000 UTC