Change log: TittyMagic 5.2 Alpha 4
Added 2022-10-16 15:48:37 +0000 UTCMorphing changes
Soft joint position based depth morphing is implemented (as explained in the WIP post)
Adjustments to morphing in all directions:
- upward movement shape rotates and moves the entire breast a bit less than in alpha 3
- small adjustment to sideways movement shapes
- less morphing at low softness (especially forward/back)
- slightly reduced the amount of upward morphing that will occur when flat on the back or stomach
In addition, how much morphing occurs with distance from the breast's neutral position is now better calibrated, previously the limits were way too high. Now the limits are quite close to the amount that the breast will morph naturally with gravity. it depends on breast size: for 3kg breasts, gravity morphs breasts to their limit, for mid size breasts gravity morphs them about 85-90% of the way, and for very small breasts it's around 70-75%. Overall, this doesn't have that much impact, but it should prevent extreme morph values in high force animations.
Gravity
- Pectoral joint angles are used for gravity physics - angles are now individual to each breast and respond to the breast's movement.
- Added small amount of "base gravity" so that even very low softness breasts get some Up/Down Target Angle etc. adjustments. For soft breasts, the gravity effect is a bit higher than in alpha 3, but still less than in earlier versions.
Hard colliders
- base collision force is back to 0.75
- hard colliders are now a bit larger and closer to the surface of the skin
Physics
- Fat spring and fat mass reduced by 1/3, except that large breasts retain a bit more fat mass. This makes breasts feel a bit less dense to the touch, it helps especially small/medium sized breast collision feel more realistic, at least to me. Feel free to play around with adjusting fat spring and fat mass in equal proportions and see how that affects the collision physics!
- Fat colliders are a bit closer to skin (depth 0.0005 instead of 0.0010), and the range of possible offset values is reduced by half.
- Main joint spring reduced slightly for breasts with high softness
- Main joint damper and fat damper reduced by 20%
- Slightly increased fat collider radius
- Slightly decreased fat collider distance limit. It's a difficult parameter to balance - you want a high value so that breasts don't feel rigid when collided with, but a lower value in fast animations to prevent overstretching. The default value is optimized for collision physics - for high speed animations where collision doesn't matter, reduce the distance limit manually.
Other
- Removed the smoothing implementation and Experimental UI button
- Reduced the effect of forward/back forces on fat spring and center of gravity. This is distinct from gravity physics, it was originally implemented in 5.0 and the adjustments were too dramatic now.
Comments
Can you post the exact error and in what situation it occurs (loading plugin, saving scene, etc.)? Thanks. The more detail the better :) It sounds like you might be loading a scene that was saved with an older version of TittyMagic, and that older var is no longer present in your installation, causing VAM to load the latest version which contains different morphs inside the var. I tried the 63.var in a fresh scene and didn't get any errors, and saving the scene also works normally
everlaster
2022-10-19 10:32:06 +0000 UTCLoving the new tweaks. Works great on default settings for me now. One thing though, I'm getting missing morph errors that I never got on previous versions. Are they leftovers, no longer used in the current version or do I need to update my morphs? Some of the morphs missing were 'Under Curve L and R', 'Natural' etc
tracer
2022-10-19 08:06:43 +0000 UTC