Production update 2020-11-24
Added 2020-11-24 22:25:03 +0000 UTCHello everyone, I hope you all had a great week!
So, let's dive right into it. Last week, I made a roadmap for the next month, setting myself the goal of editing 2 minutes a day on average, or 10 minutes per 5 days. How have I been holding up?
Well... it's hard to say. In terms of truly edited stuff, I'm actually still only at 3 minutes... but, in the past week, I worked pretty hard towards something that's gonna make everything a million times easier from now on.
Normally, the cool thing about playing out the speedrun and then explaining things is that from time to time, I can slap the next minute or two of the run on my timeline and instantly progress by that much time for just about zero work. It feels nice when I measure my progress in minutes edited because it's like a huge boost. Well, unfortunately, for Zelda 1, that was not going to be the case, because I wanted to add on a bunch of things to the screen during the run to make everything that's going on much clearer and easier to follow. I knew it would mean that even the parts where the run was just playing would require work, but I was ready for it.
What I wasn't ready for, though, was having to also do it for all the parts where I'd go back and show past footage, often zooming in, slowing down, pausing, etc. and when I ran into this situation for the first time, I immediately knew that the way I was doing things was not the way to go. I couldn't just keep these 10 video layers in my timeline, and work on all of those layers when I'd dissect a certain part, and all that stuff.
So, I decided to make the run with all the added info its own sequence that I could then add to my main sequence as one layer. That's absolutely the way to go for this kind of stuff. While I was there, I figured I might as well do the entire sequence in one go, so that would be done and I wouldn't have to worry about it. Looking back, it definitely was the right choice, because I found my rhythm, memorized common X/Y coordinates, etc.
It took me longer than expected, but I finished it all today. I now have the entire run with a dynamic map with the route to the next destination, the current objective, and all the enemy counts updating in real time. While I didn't advance the actual video in that time, from now on, adding any bit of the run to the video will be as easy as it's always been. So, technically, it's as if I had edited about 30 minutes already, but to be fair, they're also the easiest 30 minutes.

However, I should have been also recording on the side, and for some reason, I didn't on the days where I had the chance. So, I fell behind a bit on that front, but I'm still way ahead of where I am in the editing, so there's no worry to be had. Here's where I am at this point:
- Script: 100% done (although I want to revise a thing or two)
- Recording: 52% done
- Editing: 4% done (+ the entire run)
Finally, here's a sneak peek of what the added information looks like!
