Hateful Things... "Inverse-kinematic solver" is one such. Maybe it can't be written perfectly. There's always some glitch in the movements, deadly contortions, knee or elbow pops.
There have been many iterations in which, to put it nicely, she suffered instant death while walking - lots of "now what" moments. I still see errors, but the solver development stops somewhere around this level.
10-12 gutted goPros, 15,000 lines of code and finally she can be summoned like this in the middle of the studio.
"Inverse-kinematic solver" is a process, that turns captured performance into keyframes for the classic character setup's "animator-friendly" controllers.
In this way, it's possible to use conventional animation-layers to animate on top of this "generated" animation relatively easily, altering it smoothly with the old manual character-animation to get the exact "performance".
This is all about the character's movement here - no facial animation or final render.
Catman Chung
2023-01-06 08:24:36 +0000 UTCStram66DE
2023-01-05 11:59:57 +0000 UTCaniel Szal
2022-12-29 17:14:58 +0000 UTCAndy H. Tu
2022-12-25 19:13:56 +0000 UTCNashB
2022-12-09 15:49:39 +0000 UTCyells
2022-12-03 06:56:39 +0000 UTCBadYamato95
2022-12-02 21:37:26 +0000 UTCEvan
2022-12-02 19:34:27 +0000 UTCGigaBowser
2022-12-02 19:20:01 +0000 UTCSilent1121
2022-12-02 19:10:19 +0000 UTC