A few lines
Currently, the mocap session and voicing are taking place simultaneously.
I tried to postpone it until after the project, but I had to change the OS on the fly, for which I had to assemble a ...
2024-01-30 13:34:06 +0000 UTC View Post
Currently, the mocap session and voicing are taking place simultaneously.
I tried to postpone it until after the project, but I had to change the OS on the fly, for which I had to assemble a ...
2024-01-30 13:34:06 +0000 UTC View PostHello Guys,
There might be an issue with the Patreon.
So far, no tiers have been set up on my page. However, yesterday I couldn't post "patron-only" content unless I add tier...
2023-10-15 10:30:11 +0000 UTC View PostIn the past period, I spent my time creating the music written for the scene, and in the musical field, unfortunately, I often fall into deep rabbit holes. I hope to upload a video about the music ...
2023-09-10 19:52:48 +0000 UTC View Post
In response to previous comments: Yes, simulations are usually added only after the finished animation. Until then, we can see them mostly bald.
2023-05-27 10:45:14 +0000 UTC View Post
For most lighting setups, there are so many things that need to be on point and so many marks that need to be hit, that with my lame mocap system each is a separate... challenge.
Just for com...
2023-05-25 22:02:30 +0000 UTC View PostYou were interested in some plans and ideas.
It's difficult to write about this without spoiling anything, but what I can say for sure is that, I am working on a scene with a much ...
2023-04-16 21:02:19 +0000 UTC View Post
A completely new Poser had to be developed, which can quickly catalog hunderds of poses, linking to them other poses, props, lights and angles.
2023-01-29 17:06:16 +0000 UTC View PostAn idea came up, according to which there would be an opportunity to display the names of the supporters in a short section of the next scene. However, it can easily happen that someone does not wa...
2022-12-29 23:06:44 +0000 UTC View Post
Hateful Things... "Inverse-kinematic solver" is one such. Maybe it can't be written perfectly. There's always some glitch in the movements, deadly contortions, knee or elbow pops.
There have ...
2022-12-02 19:05:08 +0000 UTC View PostFirst of all, thank you very much for your support and I understand that you are looking forward to the content.
I am currently working on several animations with Panam.
In the past mon...
2022-12-02 02:39:01 +0000 UTC View Post
Some of you have asked what software and equipment I use for mocap.
I am still developing this system, but I have already reached a level where I can use it in the following scenes.
It ...
2022-10-14 11:48:20 +0000 UTC View Post
Motion capture system for Autodesk Maya using MEL & C++
2022-07-29 23:57:39 +0000 UTC View Post
The next video gonna need this.
2022-06-27 11:11:55 +0000 UTC View Post
Script-generating for the scene by funscript exporter in Maya
3D rig-constraining for Tempest's "SR6 Beta"
Creating funscript exporter in Maya...
SR6 Stroker Robot: 3D print files and build instructions from Tempest MAx
> hypothesis > code, sculpt, code, sculpt > test > false
> hypothesis > code, sculpt, code, sculpt > test > false
> hypothesis > code, sculpt, code, sculpt...
2022-05-31 02:19:26 +0000 UTC View Post
Being so immersed in the dry coding process can also have the advantage of being able to find a solution to a 7-8 year problem in 1 day, driven by a sudden idea. Since the facial-rig, which used to...
2022-05-15 00:18:31 +0000 UTC View Post
I don’t want you guys to think I’m gone, but for now, I wouldn't show either how overwhelmingly complicated this thing becomes.
...it would just hurt.
2022-04-30 21:22:34 +0000 UTC View Post
A new facial-rig is being made on the occasion of the new character.
Fellow animators certainly know the feeling when they often have to work against a rig rather than with it. After many yea...
2022-03-29 13:40:16 +0000 UTC View Post
(1920x1080 50fps): DOWNLOAD
2022-02-15 03:30:25 +0000 UTC View PostGuys, I've been awake for a long time now. Unfortunately I have to go to sleep and postpone the finishing touches on the non-VR version for tomorrow. :/
2022-02-13 21:03:36 +0000 UTC View Post
The trailer (Non-VR) is coming tomorrow (February 13, 2022).
VR settings: SBS (side-by-side) 3D 180.
(2880x1440 50fps): 2022-02-13 04:03:57 +0000 UTC View Post
February 12, 2022 - VR
February 13, 2022 - non-VR trailer of VR
2022-02-06 16:02:34 +0000 UTC View Post
It's been pretty tough for the last 2 weeks.
The new VA was finished with all the takes, which became especially good I think. She was very busy in late December and early January, but it was...
2022-01-26 22:21:42 +0000 UTC View Post
Voicing is still in progress, after which the final re-adjustment will come to the animation and the render can go.
Meanwhile, the interior / exterior is completed. Here's a look inside...
2022-01-11 13:01:46 +0000 UTC View Post
Although it was definitely easier to work with the new nodes, I couldn't wait to finally start working with her her face.
2021-12-09 01:35:14 +0000 UTC View Post
Completely redesigned stroking system, with joint correction, blending and baking.
It’s very annoying when it's the middle of an animation where it turns out that a system isn't working pro...
2021-11-23 05:33:21 +0000 UTC View Post