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anielszal

anielszal

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anielszal posts

A few lines

Currently, the mocap session and voicing are taking place simultaneously.

I tried to postpone it until after the project, but I had to change the OS on the fly, for which I had to assemble a ...

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Tiers

Hello Guys,


There might be an issue with the Patreon.

So far, no tiers have been set up on my page. However, yesterday I couldn't post "patron-only" content unless I add tier...

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Update

Some thoughts about music production.

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Few words

In the past period, I spent my time creating the music written for the scene, and in the musical field, unfortunately, I often fall into deep rabbit holes. I hope to upload a video about the music ...

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Hair & Cloth (Claire for VA - Full)

In response to previous comments: Yes, simulations are usually added only after the finished animation. Until then, we can see them mostly bald.

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Would you trust her to stitch your wounds?

For most lighting setups, there are so many things that need to be on point and so many marks that need to be hit, that with my lame mocap system each is a separate... challenge.

Just for com...

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Update

You were interested in some plans and ideas.


It's difficult to write about this without spoiling anything, but what I can say for sure is that, I am working on a scene with a much ...

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Update

Shortcomings & Solutions

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Quick Sketches

A completely new Poser had to be developed, which can quickly catalog hunderds of poses, linking to them other poses, props, lights and angles.

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Can your name appear?

An idea came up, according to which there would be an opportunity to display the names of the supporters in a short section of the next scene. However, it can easily happen that someone does not wa...

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Panam in the studio

Hateful Things... "Inverse-kinematic solver" is one such. Maybe it can't be written perfectly. There's always some glitch in the movements, deadly contortions, knee or elbow pops.

There have ...

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Update

First of all, thank you very much for your support and I understand that you are looking forward to the content.

I am currently working on several animations with Panam.

In the past mon...

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Update

Some of you have asked what software and equipment I use for mocap.

I am still developing this system, but I have already reached a level where I can use it in the following scenes.

It ...

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Panam, doing the ROMing for my mocap system

Motion capture system for Autodesk Maya using MEL & C++

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Another development that is ripe for use.

The next video gonna need this.

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Funscript-generating (Claire #01)

Script-generating for the scene by funscript exporter in Maya

3D rig-constraining for Tempest's "SR6 Beta"

Scene: 2022-06-14 19:05:31 +0000 UTC View Post

From now on we will go with funscript as well...

Creating funscript exporter in Maya...
SR6 Stroker Robot: 3D print files and build instructions from Tempest MAx View Post

Slowly all problems are solved...

> hypothesis > code, sculpt, code, sculpt > test > false

> hypothesis > code, sculpt, code, sculpt > test > false

> hypothesis > code, sculpt, code, sculpt...

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"bezierBlend" node

Being so immersed in the dry coding process can also have the advantage of being able to find a solution to a 7-8 year problem in 1 day, driven by a sudden idea. Since the facial-rig, which used to...

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"Everything is Interconnected & Inseparable"

I don’t want you guys to think I’m gone, but for now, I wouldn't show either how overwhelmingly complicated this thing becomes.

...it would just hurt.

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Update

A new facial-rig is being made on the occasion of the new character.

Fellow animators certainly know the feeling when they often have to work against a rig rather than with it. After many yea...

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Non-VR Trailer for Intimate VR moments with Claire #01

(1920x1080 50fps): DOWNLOAD  

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Non-VR version is postponed by one day

Guys, I've been awake for a long time now. Unfortunately I have to go to sleep and postpone the finishing touches on the non-VR version for tomorrow. :/

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Intimate VR moments with Claire #01 (2880x1440 50fps)

The trailer (Non-VR) is coming tomorrow (February 13, 2022).

VR settings: SBS (side-by-side) 3D 180.


(2880x1440 50fps): 2022-02-13 04:03:57 +0000 UTC View Post

Release dates (Claire)

February 12, 2022 - VR

February 13, 2022 - non-VR trailer of VR

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Update

It's been pretty tough for the last 2 weeks.

The new VA was finished with all the takes, which became especially good I think. She was very busy in late December and early January, but it was...

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Interior for Claire in VR

Voicing is still in progress, after which the final re-adjustment will come to the animation and the render can go. 

Meanwhile, the interior / exterior is completed. Here's a look inside...

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Tears of joy

If we could stay for a few more seconds...

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Character animation for Claire

Although it was definitely easier to work with the new nodes, I couldn't wait to finally start working with her her face.

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New stroking system

Completely redesigned stroking system, with joint correction, blending and baking.

It’s very annoying when it's the middle of an animation where it turns out that a system isn't working pro...

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