NokiMo
anielszal
anielszal

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"bezierBlend" node

Being so immersed in the dry coding process can also have the advantage of being able to find a solution to a 7-8 year problem in 1 day, driven by a sudden idea. Since the facial-rig, which used to use 130 blendShapes, is already sure to use 400+, it is critical to be able to speed up certain processes.

There are facial movements where instead of two end positions, the system has to run through many shapes, like playing glissando on piano. This new blendShape-node can create a much smoother interpolation with far fewer components. So far, this has not been possible in any way.

The tasks to solve are much more complex than the illustration in the video, but since this node also solves them, let’s be happy for a minute.

"bezierBlend" node

Comments

I did not realized you started posting some WIP again. Will take a look today

RGB_Vector3

Wth dude you are insane!

CoffeeMaker

I don’t know a whole lot about this kind of tech but it’s fascinating to learn and hear about the process. I’d be interested in seeing any more WIP updates or even videos explaining processes. It’s always cool to learn from a someone who’s a master at their craft.

yells


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