Being so immersed in the dry coding process can also have the advantage of being able to find a solution to a 7-8 year problem in 1 day, driven by a sudden idea. Since the facial-rig, which used to use 130 blendShapes, is already sure to use 400+, it is critical to be able to speed up certain processes.
There are facial movements where instead of two end positions, the system has to run through many shapes, like playing glissando on piano. This new blendShape-node can create a much smoother interpolation with far fewer components. So far, this has not been possible in any way.
The tasks to solve are much more complex than the illustration in the video, but since this node also solves them, let’s be happy for a minute.
RGB_Vector3
2025-07-03 16:36:16 +0000 UTCCoffeeMaker
2022-05-15 05:50:53 +0000 UTCyells
2022-05-15 03:16:59 +0000 UTC