NokiMo
anielszal
anielszal

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Update

It's been pretty tough for the last 2 weeks.

The new VA was finished with all the takes, which became especially good I think. She was very busy in late December and early January, but it was worth the wait, not to mention that I was progressing with the next character in the meantime. From all the takes I received, I put together the final voice-track and as before, adjusted the entire animation to the last shivering in the voice. Final simulations and lighting were built on that and by the time I had the final check mark on my list, last night had finally started the VR render, which is pretty heavy. In the meantime I can move on with the next character's facial expressions on another of my machines.

Claire's loop will be 66 seconds long, with many new technical approaches and risky ideas, but I really hope it will turn out well. There will also be a non-VR trailer for this, as it was for Judy.

I would like to thank you all for your support. When I finally get to bed at night, I use to take a quick look at it and I am always surprised at how many you are.

Take care! 

Update Update

Comments

After the last iteration and the final render I hope, it will look a bit better.

aniel Szal

I must say the whole crying is a little uncanny to me but this still looks very promising.

TheGrouch

#2077

aniel Szal

That’s a lot of work and really cool. Excited to see it. Any hints in the next character, btw?

yells

I don't think we mean the same thing when we say loop. No two elements are the same during my "loops".

aniel Szal

please focus less on length and more on quality. Players have a built in loop function. You dont need to loop the same humping motions like everyone else does.

Solvite Sekai


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