Completely redesigned stroking system, with joint correction, blending and baking.
It’s very annoying when it's the middle of an animation where it turns out that a system isn't working properly after all. It takes such a different mindset to dig deep into such systems and come up with a new idea, that it's physically hurts.
A new optimizer node had to be written to avoid swan-neck deformity and a whole new mechanism to blend in and out stroking.
Resolving such detours can take forever, but that you guys being here made me faster and more excited to see what these little innovations come together into.
Nathan
2021-11-30 05:19:16 +0000 UTCPSF
2021-11-25 02:44:56 +0000 UTCDePlaps
2021-11-23 09:58:24 +0000 UTCSilent1121
2021-11-23 09:50:15 +0000 UTCJ
2021-11-23 09:24:57 +0000 UTCyells
2021-11-23 07:50:45 +0000 UTCLewds3D
2021-11-23 05:59:23 +0000 UTCchirugi
2021-11-23 05:43:27 +0000 UTCYasushisame
2021-11-23 05:40:34 +0000 UTC