[Public] UE Viewer build 1476: Updated Fortnite StaticMesh loading
Added 2020-12-19 19:17:29 +0000 UTCI should mention that I didn't update a game over past 4 days, so probably something won't work. I've tested the build with ~100 meshes, nothing went wrong.
Note that in order to open Fortnite you should set UE4.27.
Typical problems:
- umodel crashed: you probably set UE4.26
- textures are in low resolution: most likely you didn't install high-resolution textures for a game (see game's options in Epic Games Launcher)
Comments
Hi. It may not work if parts of animations located in pak files with different AES key. Saving uasset files from ucas won't work, unfortunately these files does work only when inside ucas.
Konstantin Nosov
2020-12-27 13:23:45 +0000 UTCHi, I tried some recently added emotes and I can't export it (New animation AES: 0x31d29b6b03487b8a82b86681e2aefee1ccbc91ec839c99f164b6bb1cb0b45b80). I also tried saving that package and then appending it to a PreviewMesh and nothing happens (Normally with other animations it works).
NEAPIK
2020-12-27 13:20:29 +0000 UTCso i just recently figured out UE viewer doesnt let me export animations that were encrypted
Pogger man
2020-12-26 00:24:16 +0000 UTCopens fine for me also just updated this morning
5Blender
2020-12-19 19:37:44 +0000 UTCAmazing 😙
Honee
2020-12-19 19:29:01 +0000 UTCare you using 4.27 or 4.26?
baseddende
2020-12-19 19:27:10 +0000 UTCI can open it with no problem. May be we're on different game builds?
Konstantin Nosov
2020-12-19 19:26:37 +0000 UTCI still cannot open /Game/Weapons/Fort_Traps/Mechstructor_Trap/Mesh/Mechstructor_Trap.uasset with this version
baseddende
2020-12-19 19:21:16 +0000 UTCmaddest of madlads
easkate
2020-12-19 19:20:16 +0000 UTC