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UGildor

UGildor

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UGildor posts

[Public] UE Viewer build 1517: fixes for Fortnite facial animation corruption

This build has some fixes for Fortnite animations.

NOTE: only VIEWING of such animation contains a fix, export of the animation will be the same as before. I need a confirmation that no anima...

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[Public] UE Viewer build 1505: animation improvements

The build contains some fixes for animation handling, as was mentioned in my recent twitter post: https://...

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[Public] UE Viewer build 1483: advanced research features

The Fortnite-special build. Showing the new features in youtube video:

https://www.youtube...

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[Public] UE Viewer build 1479: support for multiple AES keys

The information is here:
https://www.gildor.org/smf/index.php/topic,7544.0.html

Update 29.12....

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[Public] UE Viewer build 1476: Updated Fortnite StaticMesh loading

I should mention that I didn't update a game over past 4 days, so probably something won't work. I've tested the build with ~100 meshes, nothing went wrong.

Note that in order to open Fortnit...

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[Public] UE Viewer build 1476: an attempt to re-support Fortnite

New Fortnite broke UModel possibility to open skeletal meshes. This UModel build attempts to resolve it. I've tested with just a couple of skeletal meshes, so I'm not 100% sure that everything will...

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[Public] UE Viewer build 1473: bug fixes and improved renderer

Just to avoid copy-pasting text, there's some information on twitter:

https://twitter.com/UGildor/st...

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[Public] UE Viewer build 1470: animation fixes, export improvements

A new build has some fixes for animation export. What previously wasn't exported, might work now.

The only mandatory thing left for being merge "official" and "fortnite" builds together is Ma...

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[Public] UE Viewer build 1466: animation support

Implemented animation support for recent Fortnite.

Please note: I updated Fortnite probably a week ago, so I'm unsure if anything will be broken (most likely not).

Fortnite is still not...

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[Public] UE Viewer build 1462 (for Fortnite)

Compared to previous (private) build - it adds support for encrypted utoc files fix.

Things which should work:

- SkeletalMesh
- StaticMesh
- MaterialInstace
- Texture
- prev...

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MaterialInstance support

Added support for MaterialInstanceConstant loading. "Material" (the base class) is not yet supported, it requires a huge amount of work as it is probably the most complex type in the Unreal Engine....

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[Public] Some instructions ...

I'm tired from getting the same questions again and again and to answer at random places. So - please read the following, I'll ignore any questions which has answers here.

1. "Internal Oodle ...

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SkeletalMesh is done ...

At least I didn't find any mesh which would crash UE Viewer

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SkeletalMesh WIP

Initial support for SkeletalMesh. UE Viewer WILL crash with some (probably most of) meshes. I've tried just 2 of them - one works, one - not. I have no time to test more - I already spent way much ...

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StaticMesh and Texture2D support

All static meshes should work now (tested them with -testexport option). Also added (probably complete) support for Texture. Note: if you'll enable texture loading, UE Viewer might crash on Materia...

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Last build for today

Decided to work a bit more. Better StaticMesh support (posted a screenshot on twitter)


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Work in progress, 29.11.2020

As I promised, I'm publishing "work in progress" version, when something became working. I just need to freeze my work and switch to job again (I've spent a full weekend with this Fortnite stuff).<...

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Thank you for supporting me!

Hi guys (and girls?),

Thank you very much for providing support of development of UE Viewer. As a way to say "thank you" I decided that I'll post a link to UE Viewer with final UE4.26/Fortnit...

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