This build has some fixes for Fortnite animations.
NOTE: only VIEWING of such animation contains a fix, export of the animation will be the same as before. I need a confirmation that no anima...
2021-02-21 15:03:34 +0000 UTC
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The build contains some fixes for animation handling, as was mentioned in my recent twitter post: https://...
2021-02-14 12:05:29 +0000 UTC
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The Fortnite-special build. Showing the new features in youtube video:
https://www.youtube...
2020-12-30 14:01:39 +0000 UTC
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The information is here:
https://www.gildor.org/smf/index.php/topic,7544.0.html
Update 29.12....
2020-12-28 10:27:04 +0000 UTC
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I should mention that I didn't update a game over past 4 days, so probably something won't work. I've tested the build with ~100 meshes, nothing went wrong.
Note that in order to open Fortnit...
2020-12-19 19:17:29 +0000 UTC
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New Fortnite broke UModel possibility to open skeletal meshes. This UModel build attempts to resolve it. I've tested with just a couple of skeletal meshes, so I'm not 100% sure that everything will...
2020-12-15 17:00:28 +0000 UTC
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Just to avoid copy-pasting text, there's some information on twitter:
https://twitter.com/UGildor/st...
2020-12-14 14:09:24 +0000 UTC
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A new build has some fixes for animation export. What previously wasn't exported, might work now.
The only mandatory thing left for being merge "official" and "fortnite" builds together is Ma...
2020-12-12 11:54:56 +0000 UTC
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Implemented animation support for recent Fortnite.
Please note: I updated Fortnite probably a week ago, so I'm unsure if anything will be broken (most likely not).
Fortnite is still not...
2020-12-10 10:19:19 +0000 UTC
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Compared to previous (private) build - it adds support for encrypted utoc files fix.
Things which should work:
- SkeletalMesh
- StaticMesh
- MaterialInstace
- Texture
- prev...
2020-12-04 06:17:28 +0000 UTC
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Added support for MaterialInstanceConstant loading. "Material" (the base class) is not yet supported, it requires a huge amount of work as it is probably the most complex type in the Unreal Engine....
2020-12-03 12:46:54 +0000 UTC
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I'm tired from getting the same questions again and again and to answer at random places. So - please read the following, I'll ignore any questions which has answers here.
1. "Internal Oodle ...
2020-12-02 16:22:29 +0000 UTC
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At least I didn't find any mesh which would crash UE Viewer
2020-12-02 11:33:52 +0000 UTC
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Initial support for SkeletalMesh. UE Viewer WILL crash with some (probably most of) meshes. I've tried just 2 of them - one works, one - not. I have no time to test more - I already spent way much ...
2020-12-01 12:22:19 +0000 UTC
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All static meshes should work now (tested them with -testexport option). Also added (probably complete) support for Texture. Note: if you'll enable texture loading, UE Viewer might crash on Materia...
2020-11-30 13:27:13 +0000 UTC
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Decided to work a bit more. Better StaticMesh support (posted a screenshot on twitter)
2020-11-29 20:50:22 +0000 UTC
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As I promised, I'm publishing "work in progress" version, when something became working. I just need to freeze my work and switch to job again (I've spent a full weekend with this Fortnite stuff).<...
2020-11-29 15:44:07 +0000 UTC
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Hi guys (and girls?),
Thank you very much for providing support of development of UE Viewer. As a way to say "thank you" I decided that I'll post a link to UE Viewer with final UE4.26/Fortnit...
2020-11-27 16:41:31 +0000 UTC
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