NokiMo
UGildor
UGildor

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StaticMesh and Texture2D support

All static meshes should work now (tested them with -testexport option). Also added (probably complete) support for Texture. Note: if you'll enable texture loading, UE Viewer might crash on Material/MaterialInstance loading - you can't disable materials separately, because the option disables or enables textures AND materials, together.

The next is to support materials, just to let UE Viewer not crash with textures. After that - skeletal mesh and animation.

Comments

Это типа какая-то бета версия ?

MARK2580

Thank youu!

HEXA

Will cubemaps be supported eventually?

Sharpies

thaaaaaanks

Samu_

Thank you!!

taamoy

Thank you for your hard work!! :D

HalfHeart

LEGEND

easkate

THANKS

Pogger man


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