Iron Maiden
Armor (plate), legendary (requires attunement)
The interior of this suit of iron armor is lined with brutal spikes. Donning the armor is an excruciating procedure that binds it to your body by piercing your flesh. Your hit point maximum is reduced by a number equal to your character level. Roll a d100. If the number rolled is greater than your new hit point maximum, you immediately die and the attunement fails.
The armor suspends your lifeforce while you are imprisoned within it, and grows in power as your blood is spilled, feeding off of your agony to fuel its magic. While wearing the armor you gain the following benefits:
While wearing the armor and you have fewer than half of your maximum hit points (rounded down), you gain the following benefits:
While wearing the armor and you have fewer than one quarter of your maximum hit points (rounded down), you gain the following benefits:
Curse. The armor cannot be removed unless this curse is broken via the remove curse or wish spell. If the armor is removed, the magic that sustained your mangled body ends. You immediately drop to 0 hit points and you have disadvantage on death saving throws for the next 1d6 days.
For the Knights of The Crimson Tears, being elected Warden is no privilege. It is a duty-bound service on their honor that, one day, they may be called upon to don the Iron Maiden. If duty calls for the Warden to fulfill their agonizing promise, no evil may escape once the armor weeps for its wielder.
Dungeon Strugglers
2022-05-07 02:22:30 +0000 UTCMirriky
2022-05-07 01:22:19 +0000 UTC